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Thread: More Widgets

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  1. #1
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90

    More Widgets

    So, this might seem silly, and especially not very screen effective, but...

    Y'know how Ninja has this beautiful Pinwheel that only serves to track Huton? I think we could really use that on Samurai to track Jinpu and Shifu. Or on Warrior to track Storm's Eye. Maybe Monk's Twin Snakes? Might not be needed for DRG's Disembowel since the rotation there is so rigid, but why not?

    And it doesn't have to be only damage buffs that need to be kept up at all times. I could use a Wildfire counter on MCH to keep track of how many hits I'm getting in that window, because most of the times, given servertick, I don't know if my last hit counted into the Wildfire window or not (And it's not like I can even see that number to check.) You can just put that number in the clock by the Hypercharge gauge, I guess... Hell, even Ninjutsu might be able to use one, maybe a triple-symbol thing like Samurai, that lights up as you throw Mudras? Maybe above the Huton pinwheel. Or how about something to keep track of your Ruin 4 stacks on SMN?

    I'm not gonna argue that they are needed, some of the best players can probably play with most of their UIs turned off anyways. But it would be nice! And flashy, too, which is a bonus!
    (8)
    Last edited by ReiganCross; 07-25-2021 at 03:14 AM.

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I'd def like one on WAR to track its buff.
    I know you don't really need one, because you should be refreshing it regularly as part of our rotation, but it would still be very useful for me.
    (2)

  3. #3
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ItMe View Post
    I'd def like one on WAR to track its buff.
    I know you don't really need one, because you should be refreshing it regularly as part of our rotation, but it would still be very useful for me.
    Yeah, I would probably throw more Storm's Path more often if I didn't lose track of Storm's Eye as much as I do.

    Definitely not vital for learning the job, eventually you will just get it by instinct, but what's the harm of, like, a cool Tornado-ish effect with a tracker, maybe the tornado gets smaller as you start running out of Storm's Eye.
    (1)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    I'd def like one on WAR to track its buff.
    I know you don't really need one, because you should be refreshing it regularly as part of our rotation, but it would still be very useful for me.
    Somehow they added one for MCH back in SB to track Hotshot buff. Which wasn't that necessary, it was always Wildfire -> Cooldown phase, refresh hotshot -> filler -> repeat.

    And yet WAR and MNK, that maintain a buff, still lacks a UI element to keep track of said buff.
    DRK has one, Ninja has one, Dragoon has one (but don't need it), Samurai doesn't need one since it's literally tied to the Sen.
    (2)

  5. #5
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Love the idea. BLM has it's own indicator for Eno-chan (5% more damage etc) but Dragoon doesn't have it for their rotation. Same with SAM, as previously mentioned. I'd live to see that implemented.
    (3)

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ReiganCross View Post
    I think we could really use that on Samurai to track Jinpu and Shifu. Or on Warrior to track Storm's Eye. Maybe Monk's Twin Snakes? Might not be needed for DRG's Disembowel since the rotation there is so rigid, but why not?
    Does the SAM rotation allow so much flexibility that Jinpu and Shifu fall off if you're building Sen properly? I'm definitely not a SAM expert, but it seems to me that because of the nature of Iaijutsu/Hagakure, the primary decider for when to use Jinpu and Shifu is the need to combo into Gekko and Kasha for Sen. Is 40s not long enough that you would just naturally use Jinpu/Shifu on your way to Gekko/Kasha without looking at a gauge to see whether you should do Jinpu/Shifu?

    WAR and MNK on the other hand, could certainly benefit from a gauge for Storm's Eye and Twin Snakes, since the primary decider of whether you should use Storm's Eye or Twin Snakes is how much time remains on those buff timers.
    (1)

  7. #7
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rongway View Post
    Does the SAM rotation allow so much flexibility that Jinpu and Shifu fall off if you're building Sen properly? I'm definitely not a SAM expert, but it seems to me that because of the nature of Iaijutsu/Hagakure, the primary decider for when to use Jinpu and Shifu is the need to combo into Gekko and Kasha for Sen. Is 40s not long enough that you would just naturally use Jinpu/Shifu on your way to Gekko/Kasha without looking at a gauge to see whether you should do Jinpu/Shifu?

    WAR and MNK on the other hand, could certainly benefit from a gauge for Storm's Eye and Twin Snakes, since the primary decider of whether you should use Storm's Eye or Twin Snakes is how much time remains on those buff timers.
    Nah, you'd be surprised how long you can keep Iaijutsu going with just Yukikaze and Meikyo Shisui. You can throw your opener Higanbana, then throw 2 Midares with a Tsubame in the middle and by the time you're spinning around the third Midare, you can start with Shifu and lose Jinpu for 2 entire Sens if you don't know where your buffs are at.
    (2)

  8. #8
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    SMN definitely needs a better way to trak Further ruin.
    (2)

  9. #9
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    For SAM it's not really useful, since those buffs are part of your rotation and are constantly reapplied.
    For WAR though, might be useful to remember when to do that second combo, SMN also would benefit from it for their stacks of upgraded ruin.
    (1)

  10. #10
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kalaam View Post
    For SAM it's not really useful, since those buffs are part of your rotation and are constantly reapplied.
    For WAR though, might be useful to remember when to do that second combo, SMN also would benefit from it for their stacks of upgraded ruin.
    I'm struggling a lot to keep the buffs up on SAM, and I play on 2k SkS. Mostly because I really like having Shifu up and tend to priorityze it above Jinpu, so sometimes I find myself throwing Midare - Tsubame without Jinpu and that is a massive DPS loss. Besides, it wouldn't hurt having it, would it? Maybe like 2 charms attatched to the "pommel" of the Kenki gauge. It doesn't hurt to be more informed. And if a DRK gets it for Darkside which I literally can not see it going below 10s under any circumstance, why not SAM?

    Quote Originally Posted by wereotter View Post
    Monk used to have one that tracked it's Greased Lightning, which I was honestly surprised didn't get adjusted to be the twin snakes timer.

    But as for even that skill along with plenty of the others, you refresh them naturally by doing your rotation so you don't really need to track them, unlike Huton which you have to use a different end move to your rotation in order to maintain it.

    I do agree with the comment, though, about getting a spot on the summoner job hud to track stacks of further ruin.
    That's what I was talking about. You don't REALLY need any of those widgets. Even the ones we already got are kind of unnecessary. NIN gets 70 seconds to refresh his Huton and Armor Crush counts for 35 of those, which is massive, you could do that with just a tiny buff. DRK literally refreshes Darkside without meaning to by just keeping his Mana out of 10k. DRG only really runs out of Blood of the Dragon during massive amounts of downtime, so his gauge is more of a Life of the Dragon gauge. And most DRGs know how long they get with Life of the Dragon.

    A truly elite player can play his favorite class with his hotbars entirely hidden and still perform. I'm not arguing for it being necessary to have widgets. I'm saying that they would be very handy to fall back on and, most important of all, it would look flashy and cool! And I love myself a flashy widget with fancy lilies on them!
    (1)
    Last edited by ReiganCross; 07-27-2021 at 05:42 AM.

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