
I'm also in favor of customization options for our faries. That been said I do have to disagree with one thing you said. If we are to decide new colors for our fairies then Selene must get cool colors because Selene is a reference of The Moon so she should be able to get colors like White, Silver, Blue and perhaps Purple?.
That has been my biggest issue so far... I don't like the colors Selene gets but I refuse to change her because as a Miqo'te Keeper of the Moon (and former harcore Night Elf fan XD) I choose to play with the fairy that resembles the most to my lore.
Sooo please? Can we get to choose different colors/skins for our fairies? =)



Tbh I don’t get why they deleted Selene’s abilities lol. They really weren’t that bad.
I mean, I do get why they done it. I’m just not sure I agree that turning Selene into a pet skin was really necessary to streamline the job or ‘remove needless complexity’. I don’t think Scholars have ever said ‘I don’t like having more than one fairy to choose from and would like you remove all of my options in future’ lol.
An ‘Egi glamours’ type system for Fairy would be pretty cool, but at the same time, I’d hate for them to use it an excuse to never consider making the fairies separate entities again. ‘Oh, but why would you want Selene to have her own abilities and value when we could keep developing new palette swaps of her instead?’
Last edited by Connor; 07-26-2021 at 11:06 PM.


And dont forget the Egis. Make Bahamut transgender!
No seriously. Just leave Eos and Selene alone. You dont need to put a gender to everything. Its a fantasy world, not RL.
Maybe they will put Selene and Eos together, so you have only one fairy at the end.
Last edited by Caitlyn; 07-26-2021 at 11:13 PM.
- Queen of Heal 2022 -




Casuals are usually not known for being sniffy about unoptimised play or unbalanced jobs.
Meta slaves made that bed and now the have to lie in it. SCH was a collateral to bring all healers in line. A case of careful what you wish for. Why would casuals care about balance when quite a few don't even read ability descriptions as is so frequently mentioned on this very forum?




Buzz words don't make your point correct I'm afraid. Raiders weren't to blame for healers being streamlined into the brown mush that they are today. Ask any world prog healer that's been around since 2.0 and they will generally point towards Heavensward being the peak for healers.Casuals are usually not known for being sniffy about unoptimised play or unbalanced jobs.
Meta slaves made that bed and now the have to lie in it. SCH was a collateral to bring all healers in line. A case of careful what you wish for. Why would casuals care about balance when quite a few don't even read ability descriptions as is so frequently mentioned on this very forum?
I'm far more inclined to believe that SE took this approach to streamline the design process for healers and reduce the amount of time needed on each job within the role. If you are interested in the facts that I'm basing my opinion on, have a look at https://forum.square-enix.com/ffxiv/...ealer-designer.
The TLDR is that SE's job design team is stretched paper thin and that still stands true to this day.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

All the cash this game makes them why can’t they hire more designers?!!




There's a subtle but important difference between "golly gee, these jobs have slightly varying outputs and I wish they were more equal" and "WTF, why are these jobs just straight up superior to this other one in every single way, and to rub some salt in they have actually functional job gauges and piles of utility on top of that".
One is an implied request for homogenization. One is a demand to fix the one that gets the raw deal.
So they answered both questions at once and gave everyone a raw deal. Because it took less design work.
If anything, you could make a stronger argument that Sylphies moaning that healing was too harrrrrrrrrrrd killed Selene. At least that's a visible direct causal relationship over the implied "balance them please", which is a request with more than one solution.




Using Selene when she still functioned differently was basically a handicap to your healing output. Of course this was great when the content didnt demand extra healing but I imagine they didnt want novice healers to even have an option to heal "less". It also was a problem that Selene changed the skill and spell speed of the party with Fey Wind and that was awkward for a few jobs to deal with. There were so many ways to deal with the issues that didnt involve deleting Selenes existence tho. Im not sure any of that equates to a vocal group demanding changes either. High end raiders made good use of Selene and novice healers didnt want her erased either. Maybe ot was dps players who hated Selene but I never got that impression personally.
Last edited by NobleWinter; 07-27-2021 at 11:26 AM.




Don't get me wrong, I agree about the needing to invest more into healer design part. I already thumbs up'd your post. But that doesn't change he the fact that all jobs suffer from that. It's just way more noticable with healers (and tanks). No job is allowed to exel in something but also have clear weaknesses. They all must be the same. I'm already disappointed by the whole pure & shield healer thing as it means we'll never get something more interesting. But that's neither here nor there.Buzz words don't make your point correct I'm afraid. Raiders weren't to blame for healers being streamlined into the brown mush that they are today. Ask any world prog healer that's been around since 2.0 and they will generally point towards Heavensward being the peak for healers.
I'm far more inclined to believe that SE took this approach to streamline the design process for healers and reduce the amount of time needed on each job within the role. If you are interested in the facts that I'm basing my opinion on, have a look at https://forum.square-enix.com/ffxiv/...ealer-designer.
The TLDR is that SE's job design team is stretched paper thin and that still stands true to this day.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


