Quote Originally Posted by Eldevern View Post
I guess people who say "it's as easy as a blink" talk about something they didn't experiment by themselves. They proably imagine it's just some kind of copy past. It's not.

Go do 3D models, two genders (two topologies), with animations, clothings. Do the copy past you think as "good enough", you will see how far you're wrong. Unless you don't care for quality.

If it is so easy, why do exist specializations in
texture
modeling
animation
code (C++)
code (OpenGL, DirectX)
3D engine (models, maps)
lights
effects
post-prod?
If it is that easy, one people could do all. Reality is different, ask yourself why.
I think people are mislead by YouTubers who make their own games and such. What they probably don't understand is what they're seeing is a heavily edited outcome of something that generally takes hours and days for the simplest things and most of the ones I've watched use premade assets to speed up the process.