After said explanation then sure, it's understandable, but you need to be aware about how it looks to those who came after those comments are no longer available as reference.
I'm not defending any hill except the for the fact that I am indeed a dude and not your "sis".
Gamers don't die, we just go AFK
#ottergate
I'd like to believe people have enough intelligence to understand a topic like this would no doubt bring out the worst; that forum moderation exists, and be able differentiate simple disagreement with blatant hateful and disparaging comments. But this forum continues to prove otherwise.
And oh no! I didn't mean anything by it!I'm always amazed at the destabilization and sensitivity of g*mer dudes being called sis as a term of endearment. Yet, to look beyond the mirror...
Last edited by Roukiz; 07-31-2021 at 05:20 AM.
People understand that well enough, but lack of evidence is lack of evidence.I'd like to believe people have enough intelligence to understand a topic like this would no doubt bring out the worst; that forum moderation exists, and be able differentiate simple disagreement with blatant hateful and disparaging comments. But this forum continues to prove otherwise.
And oh no! I didn't mean anything by it!I'm always amazed at the destabilization and sensitivity of g*mer dudes being called sis as a term of endearment. Yet, to look beyond the mirror...
I'm not "sensitive" about you calling me "sis", but in my opinion the only time a person's gender is relevant online is dating sites or p*rn. If it must be brought up the very least you could do is get it right. Though that being said I could imagine the hissy fit a "gender nonconforming" person such as yourself would have if I had been referring to you as "sir" or "madam" throughout this entire discourse.
Gamers don't die, we just go AFK
#ottergate
I don't think anyone would appreciate being called sis multiple times after repeatedly clarifying that they're a dude.
I really like that example.I would love to see more tunic type glams similar to the Eikon Acton model. There are very few items like this in the game. I like pieces that drape down a bit below the waist and above the knee. Bits of armor on a robe is cool too, which unfortunately we don't seem to get very often either. The bit of concept art below is one of my favorite looking pieces of caster gear I've seen. It looks masculine to me and functional.
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Healers especially suffer with glam pieces that really seem tailored more to females. It feels like the majority of healer chestpieces are full robes with a wide or bottom-heavy silhouettes. I like robes. I like men in robes. FF mostly doesn't do men in robes well imo. A robe on a man should ideally accentuate the shoulders and chest and then taper down to something straight. This would be an example of a more masculine full robe to me.
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The one robe set that I particularly like in this game is the Ascian robe set:
Alas, the Shadowless set is a poor substitute.
At least the recent Law's Order healer and caster sets were very good, and they work particularly well on an Au Ra.
Some art styles I like from other games:
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Last edited by Lauront; 07-31-2021 at 06:55 AM.
When the game's story becomes self-aware:
As much as I hate to give props to Blizzard right now, they made some really good caster sets. Even with the bulk of them being robes, they always had some edge to them that was just, mwah, delightful. Unless we're talking about mage tier 21. Point and laugh, kids.
Just stuff everyone in Judge armor. Tis the best in the game. On a more serious note, I don't think SE should spend alot of their strained dev time on working and modeling old gender locked/ race locked glamour items on other races/genders, but rather them to move forward and create more varied and complex gear and glamour items.
I do agree that genderlocking is stupid. the models are already there and scaling or fitting them for the opposite gender where it needs to be done can be done in a literal breeze. hell, modders managed to make viera display head gear properly without much clipping, it's not a matter of "they can't do it" or "it's a waste of time/resources", these are just excuses.
then there also the people who shout "But then i have to see male characters wearing exposing armor!" maybe don't make fem-locked armor exposing then? also what's there to expose? chests? several glams and even smallclothes do that. are you afraid of skirts on men? then you should ask what the scottish have to say about that.
you literally won't see anything, and the models and textures are already there. what's preventing them is not resources either because when we're talking about compressed models and textures we're talking about kilobytes of data that are already in the game anyway.
To me it just seems like a bunch of excuses from people who are offended by the idea of other people wanting to express themselves, design their character the way they want or immerse themselves without being forced into norms or stereotypes. If you don't like a set of clothes because it's too fem or masc for you, you don't have to wear it, but barring people from wearing what they want is just sad.
SE have excuses for different stuff, like why there's no butt slider (streched out textures).I do agree that genderlocking is stupid. the models are already there and scaling or fitting them for the opposite gender where it needs to be done can be done in a literal breeze. hell, modders managed to make viera display head gear properly without much clipping, it's not a matter of "they can't do it" or "it's a waste of time/resources", these are just excuses.
Why it's difficult to give Viera more hair/hats (clipping).
There are probably more but these are the 2 major ones I can remember that people been asking for a lot and gotten a response as to why.
So yeah, to just code cosmetics to be able to be used by both genders can't be too difficult.
But seeing how they've made the excuses of streched textures and clipping for other stuff I'm sure there would be the same for unlocking gender locked stuff.
Since they are tailored to fit certain body structures and would get warped if put on something not tailored to.
I'd say like someone else said somewhere, instead of going back to re-tailor everything I'd prefer them to try and make new stuff more universally wearable.
that way they can do the modelling "right" from the get-go and there wouldn't be any need for excuses.
I guess people who say "it's as easy as a blink" talk about something they didn't experiment by themselves. They proably imagine it's just some kind of copy past. It's not.
Go do 3D models, two genders (two topologies), with animations, clothings. Do the copy past you think as "good enough", you will see how far you're wrong. Unless you don't care for quality.
If it is so easy, why do exist specializations in
texture
modeling
animation
code (C++)
code (OpenGL, DirectX)
3D engine (models, maps)
lights
effects
post-prod?
If it is that easy, one people could do all. Reality is different, ask yourself why.
Last edited by Eldevern; 07-31-2021 at 11:06 PM.
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