In all honesty, I used to be dead-set against this, but seeing how all over the place some non-AF sets are, I'm not as opposed to it as I used to be.I'm still thinking at this point that if we remove the job restrictions on glam then the majority will be satisfied. Men who want something more feminine won't need to be a healer to get the dress, and ladies can wear those sweet tank coats on any job they want. Thinking on it, those two roles in particular are very uniformly masculine and feminine in their armor appearances regardless of your characters gender.
This would also satisfy the parties who don't want to overload developers.
When the game's story becomes self-aware:
Can we talk about this tbh. How many years are we in the game? 8? 2021 and we still have undyable mogstation and dungeon glams. And people are okay with this...Wouldn’t men have longer feet and thicker arms?
Regardless, I’m not sure why people haven’t learned that after almost a decade of NPC-based outfits locked to the gender of the NPC it came from, they haven’t heeded the complaints in the forums so it’s not going to change. If they can’t bother to make the outfits dyeable, they’re not going to model them across the gender gap.
Yeah I used to be against this, but I've come around over the years. If you've leveled the job that can wear it, then you should be able to glam it on any job. (AF gear aside.)I'm still thinking at this point that if we remove the job restrictions on glam then the majority will be satisfied. Men who want something more feminine won't need to be a healer to get the dress, and ladies can wear those sweet tank coats on any job they want. Thinking on it, those two roles in particular are very uniformly masculine and feminine in their armor appearances regardless of your characters gender.
This would also satisfy the parties who don't want to overload developers.
I think mostly I'd just like some tangible benefit to leveling a bunch of jobs.![]()
I think i remember awhile ago, Yoshi made a really weird comment based on this(can’t ever find the source). But he said something along the lines of, they don’t want to remove job/role locks on gear because it would confuse people in pvp on what job they are....which i don’t really understand considering level 1 glams exist.
As if people played PVP...I think i remember awhile ago, Yoshi made a really weird comment based on this(can’t ever find the source). But he said something along the lines of, they don’t want to remove job/role locks on gear because it would confuse people in pvp on what job they are....which i don’t really understand considering level 1 glams exist.
Even then, the player's class is displayed right above their names during pvp so that's a flimsy excuse at best.
If anything it just sounds like they don't want to tango with the dreaded spaghetti code any more than they have to.
everyones badass until the white mage starts casting mudrasI think i remember awhile ago, Yoshi made a really weird comment based on this(can’t ever find the source). But he said something along the lines of, they don’t want to remove job/role locks on gear because it would confuse people in pvp on what job they are....which i don’t really understand considering level 1 glams exist.
The dev team said in the past they're keeping them undyeable to keep them authentic to the look when the characters wore them. I personally am totally ok with that so there's your one person that's ok with it.
"cosplay" outfits I can understand, but no dungeon/raid set should be undyable imo. Even if/when the same model eventually becomes dyable, it has slight differences, or aren't even used by the same jobs (DoM plague doctor coats becoming DoH, for example) - I'm sure a lot of people would've loved if the warg or Paglwhatever sets were dyable.
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