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  1. #1
    Player
    LCorvus's Avatar
    Join Date
    Mar 2012
    Posts
    16
    Character
    Liriel Corvus
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by 1clou View Post
    Im completely fine with the mechanics of gettng behind a mob. its very easy to do without pointing a mob at the party. you just run throuh mob activate ws on other side whike you have your char run back as soon as ability is.proc'd and thus you got your combo. there isn't anything wrong with how the combos work for pld/gla as far as comboing from the back its all about timing. hopefully they keep combo direction qualifications as they are as they do add to skill requirements for a "good tank"
    I agree with 1clou, the positional requirements for weaponskills (for all classes) make fights more dynamic imo. And it comes down to timing. (i.e. Garuda does Slipstream, which is conal, so the perfect time to dodge behind her and use Riot Blade. Ifrit goes into animation locks for plenty of his moves, when Coincounter is sitting on the floor after a swipe/swing, there's another opportunity. Miser... probably not lol)

    Also, making all the skills frontal would make it a lot harder for the gld/pld role to vary. I still see some potential in a DD gld that is back up heal on DD, could have a Pld tank for the divine veil proc of divine regen, and a gld AoE cure and SS the DD when they get hurt so that whm can focus purely on tank (this would also hit the tank ). This would be w/o a ranged DD strat obviously, which I know isn't all that common but doesn't mean there isn't potential there. If all these skills were frontal a gld in that situation would run huge risks by having to run in front of the boss every time they had tp.

    My only issue with the weaponskills is tp -_- Dunno if it's just my build or not... but I rarely have tp for anything more than Phalanx + Spirits Within and War Drums. Due to missing, so Tp cost reduction would be nice or acc boost.
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  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by LCorvus View Post
    I agree with 1clou, the positional requirements for weaponskills (for all classes) make fights more dynamic imo. And it comes down to timing. (i.e. Garuda does Slipstream, which is conal, so the perfect time to dodge behind her and use Riot Blade. Ifrit goes into animation locks for plenty of his moves, when Coincounter is sitting on the floor after a swipe/swing, there's another opportunity. Miser... probably not lol)
    Miser's one of the easier bosses to get a rear WS on actually, haha. She doesn't turn unless she's doing a WS and those are fairly predictable. While Riot/Goring being rear required is fine on its own, combined with all their other failings (high TP cost on riot blade, 80s cooldowns on each of them, mediocre damage) they end up being really, really bad weaponskills.

    Another problem with paladin WSes is that flat blade deals the same damage as an auto attack and doesn't combo into anything. Spirits Within needs to stay on phalanx but it'd be nice if there was something we could follow up flat blade with. Maybe shield bash with combo bonus: increased damage or Holy Succor with combo bonus: reduced cast time.
    (1)

  3. #3
    Player
    LCorvus's Avatar
    Join Date
    Mar 2012
    Posts
    16
    Character
    Liriel Corvus
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sasagawa View Post
    DD glad two swords no shield or less damage mitigation fair enough

    But DD PLD no thanks

    PLD are stalwarts of the defense ONLY jin my opinion
    I didn't mean a DD PLD, it's definitely a job designed to tank, what I meant was that making all the weaponskills frontal reduces the viability of a DD gld. I'm glad to see their making some gear class-specific, as it encourages players to look into playing... without a soul (crystal). >_>

    Quote Originally Posted by Brannigan View Post
    Miser's one of the easier bosses to get a rear WS on actually, haha. She doesn't turn unless she's doing a WS and those are fairly predictable. While Riot/Goring being rear required is fine on its own, combined with all their other failings (high TP cost on riot blade, 80s cooldowns on each of them, mediocre damage) they end up being really, really bad weaponskills.

    Another problem with paladin WSes is that flat blade deals the same damage as an auto attack and doesn't combo into anything. Spirits Within needs to stay on phalanx but it'd be nice if there was something we could follow up flat blade with. Maybe shield bash with combo bonus: increased damage or Holy Succor with combo bonus: reduced cast time.
    Had not realized that, only ever done it as bard and my assumptions were to be careful about flipping her around due to the Bad Breath. Good to know. ^^ And yea, I don't think positional requirements are the problem, I'd like to see some changes in the direction of the stuff you pointed out (tp cost, etc.). Maybe after the patch when they are adjusted their dmg will reflect the cooldowns and tp cost.
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