Quote Originally Posted by 1clou View Post
Im completely fine with the mechanics of gettng behind a mob. its very easy to do without pointing a mob at the party. you just run throuh mob activate ws on other side whike you have your char run back as soon as ability is.proc'd and thus you got your combo. there isn't anything wrong with how the combos work for pld/gla as far as comboing from the back its all about timing. hopefully they keep combo direction qualifications as they are as they do add to skill requirements for a "good tank"
I agree with 1clou, the positional requirements for weaponskills (for all classes) make fights more dynamic imo. And it comes down to timing. (i.e. Garuda does Slipstream, which is conal, so the perfect time to dodge behind her and use Riot Blade. Ifrit goes into animation locks for plenty of his moves, when Coincounter is sitting on the floor after a swipe/swing, there's another opportunity. Miser... probably not lol)

Also, making all the skills frontal would make it a lot harder for the gld/pld role to vary. I still see some potential in a DD gld that is back up heal on DD, could have a Pld tank for the divine veil proc of divine regen, and a gld AoE cure and SS the DD when they get hurt so that whm can focus purely on tank (this would also hit the tank ). This would be w/o a ranged DD strat obviously, which I know isn't all that common but doesn't mean there isn't potential there. If all these skills were frontal a gld in that situation would run huge risks by having to run in front of the boss every time they had tp.

My only issue with the weaponskills is tp -_- Dunno if it's just my build or not... but I rarely have tp for anything more than Phalanx + Spirits Within and War Drums. Due to missing, so Tp cost reduction would be nice or acc boost.