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  1. #1
    Player
    Renala's Avatar
    Join Date
    Mar 2012
    Posts
    133
    Character
    Renala Lunaria
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    1.22 - 1.22a - 1.22b changes

    Sorry that this is abit of a wide topic, but I figured no ones posted anything about this stuff yet, so I would!

    Firstly, I am asking if anyones tinkered with shielding/blocking much to see what the...


    [dev1369] Adjustments have been made to the manner in which damage reduction from shields is calculated.
    With this, it is now easier for blocks to take effect when fighting enemies of a level higher than your own.
    ...Changes ment. I only got to do the magitech thing for a city thing, and part of a mini garuda fight(Before I Dc'd..) and I noticed I was blocking alot more then normal - But has anyone done things that you generally didn't block on? (Ifrit, as an example would be good.)

    Also now added in 1.22, block materia. What are the stats on those, if known yet?


    1.22a --- forget what this had coming for us, so I'm skipping this and going onto 1.22b.

    Paladin and Gladiator
    First, in order to raise the amount of damage they can output, we will be enhancing Goring Blade, Riot Blade, and Rage of Halone. Also, we will be getting rid of the max HP reduction when changing from gladiator to paladin and as a result will be making adjustments to increase their max HP. Additionally, we will be enhancing shield blocks. Besides these, if determined necessary for adjusting, there is the possibility that we adjust stats as well as enmity.
    That said, what do you think they will be doing to Goring blade, riot blade, and RoH? I hope, no.. I PRAY they make them not proc/combo form behind anymore. This would be.. I cannot word it propperly.. It would be that great for us. I only can get them off on ifrit, AFTER a jump and him landing, and him turning left/right due to.. I don't know why. None the less, for encounters, how often are you BEHIND a boss as a tank? Very little, to none.

    Other thing to note in that, is the HP change. I hope that is nice, since we lose ~80-100ish switching from gladiator to paladin, or some number around there. Heck, even a small boost would be nice.

    Also, the small note at the end "Enhance shield blocks" has my intrest, but its to vague!

    What are your all thoughts/opinions? And what do you all know/notice with the limited some with 1.22 out? (When its not in emergency maint! ~.~)
    (0)

  2. #2
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I've been messing around with the new blocking mechanics on some 50-55 mobs. For the most part the increase in block rate is noticeable, but not quite as big as I'd like. As for the damage blocked I've been consistantly blocking half the damage taken with a Vintage Kite Shield regardless of how much or little damage the mobs do on average.

    I dunno about mobs that can hit harder like Ifrit yet, but I'll let you know more once I actually get a chance to tank something worthwhile.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #3
    Player
    Renala's Avatar
    Join Date
    Mar 2012
    Posts
    133
    Character
    Renala Lunaria
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SwordCoheir View Post
    I've been messing around with the new blocking mechanics on some 50-55 mobs. For the most part the increase in block rate is noticeable, but not quite as big as I'd like. As for the damage blocked I've been consistantly blocking half the damage taken with a Vintage Kite Shield regardless of how much or little damage the mobs do on average.

    I dunno about mobs that can hit harder like Ifrit yet, but I'll let you know more once I actually get a chance to tank something worthwhile.
    Hey, thats good to know alone! I know I'll try a ifrit or something tommarow, or maybe when servers are back up I'll stay up for it or something, and do it. See what results I get.

    I found out the block matera are up to +10, at max, so that's.. Interesting. I am curious if sent gloves may be viable now over AF(The holy succor buff I enjoy, sue me >_<)
    (0)

  4. #4
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Renala View Post
    I found out the block matera are up to +10, at max, so that's.. Interesting. I am curious if sent gloves may be viable now over AF(The holy succor buff I enjoy, sue me >_<)
    Yeah I imagine that it's that low compared to parry materia is due to the future adjustments they're going to be making to shield in 1.22b. They don't want it to completely destroy tanking between WAR and PLD after all.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  5. #5
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by SwordCoheir View Post
    I've been messing around with the new blocking mechanics on some 50-55 mobs. For the most part the increase in block rate is noticeable, but not quite as big as I'd like. As for the damage blocked I've been consistantly blocking half the damage taken with a Vintage Kite Shield regardless of how much or little damage the mobs do on average.

    I dunno about mobs that can hit harder like Ifrit yet, but I'll let you know more once I actually get a chance to tank something worthwhile.
    I was tanking Garuda today as PLD. (Yes! I was the only one lol!). I noticed a direct 50% reduction from all attacks.
    Quite a few skills were blocked too.

    With sentinel, rampart and divine veil at the same time, it reduced damage from auto attacks down to 86ish damage.
    (4)

  6. #6
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    All sounds very promising has anyone checked the effect of the BLOCK stat post patch

    Before patch it did nothing noticeable after comparing

    Scorp Shield
    Uldah scutum
    Thorm Shield
    Kite Shield with def +28 in

    I will be testing these out post patch at some point

    I am very interested in the difference between the uldah scutum (Block 132) against the Scorp Shield (Block 92)

    If anyone has tested let us know
    (0)

  7. #7
    Player
    Renala's Avatar
    Join Date
    Mar 2012
    Posts
    133
    Character
    Renala Lunaria
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sasagawa View Post
    All sounds very promising has anyone checked the effect of the BLOCK stat post patch

    Before patch it did nothing noticeable after comparing

    Scorp Shield
    Uldah scutum
    Thorm Shield
    Kite Shield with def +28 in

    I will be testing these out post patch at some point

    I am very interested in the difference between the uldah scutum (Block 132) against the Scorp Shield (Block 92)

    If anyone has tested let us know


    Ooooh, that would be lovely to have! You have more shields then I. I only have a thorm, sadly, or I'd do more testing.
    (0)

  8. #8
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Would be better to try testing with a shield that has significantly lower block like a low level bronze scutum to really compare results IMO.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #9
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    For the weaponskill buffs I wouldn't be surprised to see something along the lines of:

    Riot Blade - Positional requirements removed/relaxed (front or side), TP cost reduced to 1500 or 1750, higher chance to proc debuff, recast time reduced (60s)

    Rage of Halone - Accuracy penalty removed, combo bonus of increased damage

    Goring Blade - recast time reduced

    Orrrrrrrr maybe they'll just buff the damage on all of them. Those 80s recast times really hurt.
    (1)

  10. #10
    Player
    1clou's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Cloudi Strife
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Im completely fine with the mechanics of gettng behind a mob. its very easy to do without pointing a mob at the party. you just run throuh mob activate ws on other side whike you have your char run back as soon as ability is.proc'd and thus you got your combo. there isn't anything wrong with how the combos work for pld/gla as far as comboing from the back its all about timing. hopefully they keep combo direction qualifications as they are as they do add to skill requirements for a "good tank"
    (1)

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