Results 1 to 10 of 33

Hybrid View

  1. #1
    Player
    abesut's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    Rau Quby
    World
    Shiva
    Main Class
    Arcanist Lv 50
    Well according to the benchmark trailer, we are going to re-learn summoner, since it seems they are moving in the direction of an Invoker; like SMN using Ifrits Fire Dash as gap closer.
    (0)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by abesut View Post
    Well according to the benchmark trailer, we are going to re-learn summoner, since it seems they are moving in the direction of an Invoker; like SMN using Ifrits Fire Dash as gap closer.
    I am very curious about that move to be sure. I can't think of much of a reason that as a summoner I would actively WANT to dash into melee range, except maybe just to be there for stack mechanics? But if they attach damage to the dash, then you're going to end up with a caster that just wants to always sit in melee range since you don't want the animation lock for doing the dash nor would you want to deal with moving back while trying to cast (assuming egi assault and ruin 4 also get changed)
    (0)

  3. #3
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by domovoi View Post
    i genuinely don't understand why so many people bring this up. you would rip hate off of titan if you did so much as crit a dot tick. like topaz was decent when you were just an arcanist i guess but if you were remotely competent as a SMN you were already destroying titan's enmity generation within just a few levels of even unlocking it, let alone as a geared lv70 player.
    It was nice for holding extra mobs, that's about it. I like the shield much better, it has a lot more applications and works when Bahamut or Phoenix are out. I've never been a fan of pets though, some people like the fantasy of pets that can hold their own.

    Quote Originally Posted by wereotter View Post
    I am very curious about that move to be sure. I can't think of much of a reason that as a summoner I would actively WANT to dash into melee range, except maybe just to be there for stack mechanics? But if they attach damage to the dash, then you're going to end up with a caster that just wants to always sit in melee range since you don't want the animation lock for doing the dash nor would you want to deal with moving back while trying to cast (assuming egi assault and ruin 4 also get changed)
    Other than stack mechanics there are donut aoes, getting in range for heals, moving out of aoe circles, or as an assist in moving across a room. If it deals dmg it'd have to deal more than alternative options or be ogcd to justify using on cd which imo would be silly though RDM has to deal with that (which is still silly) so maybe. If SMN keeps its instant casts it'll have no problem moving around, I'm more worried about how it'd clash with mechanics.
    (0)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tulzscha View Post
    Other than stack mechanics there are donut aoes, getting in range for heals, moving out of aoe circles, or as an assist in moving across a room. If it deals dmg it'd have to deal more than alternative options or be ogcd to justify using on cd which imo would be silly though RDM has to deal with that (which is still silly) so maybe. If SMN keeps its instant casts it'll have no problem moving around, I'm more worried about how it'd clash with mechanics.
    Typically I'm not so far out of rang that I miss heals, unless a white mage wants us all holding hands so they can use Cure 3, which basically follows the same as a stack mechanic. But sure for the donut shaped AOE attacks. Either way, I just hope that it's a movement still ONLY and not something they attach damage to. If they make it something that is in the same vein of shoulder tackle/spineshatter dive/plunge/corps-a-corps.... it will end up something you must use on cooldown else you're losing DPS, and it looses some of its viability as a movement skill.
    (0)