Well according to the benchmark trailer, we are going to re-learn summoner, since it seems they are moving in the direction of an Invoker; like SMN using Ifrits Fire Dash as gap closer.
Well according to the benchmark trailer, we are going to re-learn summoner, since it seems they are moving in the direction of an Invoker; like SMN using Ifrits Fire Dash as gap closer.



I am very curious about that move to be sure. I can't think of much of a reason that as a summoner I would actively WANT to dash into melee range, except maybe just to be there for stack mechanics? But if they attach damage to the dash, then you're going to end up with a caster that just wants to always sit in melee range since you don't want the animation lock for doing the dash nor would you want to deal with moving back while trying to cast (assuming egi assault and ruin 4 also get changed)
It was nice for holding extra mobs, that's about it. I like the shield much better, it has a lot more applications and works when Bahamut or Phoenix are out. I've never been a fan of pets though, some people like the fantasy of pets that can hold their own.i genuinely don't understand why so many people bring this up. you would rip hate off of titan if you did so much as crit a dot tick. like topaz was decent when you were just an arcanist i guess but if you were remotely competent as a SMN you were already destroying titan's enmity generation within just a few levels of even unlocking it, let alone as a geared lv70 player.
Other than stack mechanics there are donut aoes, getting in range for heals, moving out of aoe circles, or as an assist in moving across a room. If it deals dmg it'd have to deal more than alternative options or be ogcd to justify using on cd which imo would be silly though RDM has to deal with that (which is still silly) so maybe. If SMN keeps its instant casts it'll have no problem moving around, I'm more worried about how it'd clash with mechanics.I am very curious about that move to be sure. I can't think of much of a reason that as a summoner I would actively WANT to dash into melee range, except maybe just to be there for stack mechanics? But if they attach damage to the dash, then you're going to end up with a caster that just wants to always sit in melee range since you don't want the animation lock for doing the dash nor would you want to deal with moving back while trying to cast (assuming egi assault and ruin 4 also get changed)



Typically I'm not so far out of rang that I miss heals, unless a white mage wants us all holding hands so they can use Cure 3, which basically follows the same as a stack mechanic. But sure for the donut shaped AOE attacks. Either way, I just hope that it's a movement still ONLY and not something they attach damage to. If they make it something that is in the same vein of shoulder tackle/spineshatter dive/plunge/corps-a-corps.... it will end up something you must use on cooldown else you're losing DPS, and it looses some of its viability as a movement skill.Other than stack mechanics there are donut aoes, getting in range for heals, moving out of aoe circles, or as an assist in moving across a room. If it deals dmg it'd have to deal more than alternative options or be ogcd to justify using on cd which imo would be silly though RDM has to deal with that (which is still silly) so maybe. If SMN keeps its instant casts it'll have no problem moving around, I'm more worried about how it'd clash with mechanics.
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