I actually didn't know about that previous incident (did know about Blitzchung though). Overall I was already not participating long before even that, before all the controversy I felt they occasionally had some good ideas here and there but in general just didn't have the 'magic' anymore. So it was a 'gamer' for me before it even became a moral one. I still think they occasionally show talent, some of the art in their new areas are pretty pretty, ideas here and there, but I'd also not claim talent is exclusive to a few companies, which is why I try to stay abreast even if it's not a game I'll play just so I can hope and encourage SE to both be unique and itself but also cannibalize and be a bit of a predator (in a good way lol) of the mmo landscape. It's also really helpful to see ideas actually in motion, paper and function can sometimes disagree lol - far more powerful to be like "look this works and is cool" vs "mah brahin sayz cool".
Still think there is a lot of worth in tracking and inspiring by their legacy, and talents that do remain, but it's been relatively easy to not go back when all of this happens. Certainly hurts on a childhood emotion level though, I /loved/ (in the way you'd love a game, not like.. asylum love lol) warcraft 3, and I had a great time with many of their IPs. Many fond memories with LAN starcraft, Diablo 2 parties, etc. . .
Anyway.. "dont you guys have phones?" lol