Quote Originally Posted by Zyph View Post
SE's coders should be perfect. They should never make any mistakes. They should test every one of their tens of millions of lines of code every time they add content, testing each line for every single foreseeable and unforeseeable circumstance. They shouldn't even need to compile before they ship the patch.


Or you know, OP could learn about software development.
It seems to me a lot of the problems after patches are related to a lot of people playing at the same time. This can hardly be a surprise to the development team and given that it seems to always be a problem, I'd say it warrants significantly improved test focus. Besides, some of the explanations for "emergency maintenance" the last month have been quite silly in my mind. Unfortunately I can't find the descriptions right now...but I seem to recall one emergency maintenance was described as fixing a problem with an item that disappeared or was not available. Unless that item is your character, that does not seem to warrant emergency maintenance,

What I would prefer is some predictability. Have a weeekly maintenance window and make fixes at a set time with the only exception being repeated crashes and login problems which would equire faster action. Instead, in April we had all world maintenance on April 5,10,11,18,26,27 . We had maintenance on individual/several worlds on April 7,9,14,16,19 and payment processing maintenance April 23.

I am just not sure if an MMO is the kind of software suitable for a contiuos deployment pattern...

I do want to stress that I think the game is improving tremendously and the development team is doing a great job. I would simply prefer that new features weren't rushed.