You're welcome! Saving the day from people who would overcharge for materials, one item at a time!![]()
Guys, this patch was practically a full expansion, of course there will be uncaught bugs that are unable to spot until release. Be grateful they are fixing things in a timely manner instead of letting them remain broken. Yes it stinks when you have a day off, and it has maintenance -- but its for the greater good. We are paying monthly for this game so look at it as they are fixing known issues and your money is going to proper care of the game instead of paying for something is down due to maintenance. also it has had 2(i believe) maintenances since its the patches release. After they get the bugs that crop up sorted out it will be smooth sailing until it goes down for 1.22a. Thanks for fixing the known issues SE!
MAGIC MUSHY ROOMS
Yaayy! Now I can afford to buy some! (If they stayed at 30k I was just going to level Miner from 0 to 50 and get it myself).
It is sad they have a lot of trouble after release.. hopefully in the future they can invest my people/monies to iron out these issues before they do a big release!
SE have seriously hecked the bed on this one.
Wow really a day later and another "emergency maintenance" this is ridiculous. How can they really make us pay if we get so much of these things every time they do an emergency maintenance they should refund us 5% of the money we paid to play. We will see how many times we have emergency maintenance then.
*Snake Eyes*
we'd be a lot more pissed if they didn't do this imo.
but yeah, it sucks, I was just getting into the groove of using my new WHM super powers, RAWR!
You all do realize that the reason darksteel plummeted so fast has far less to do with under cutters, and far more to do with demand, right?
In addition to the new recipes being largely novelty items, they're all bottle-necked by an HQ synth that requires a material that for a while many people had no idea where to get. And now that they do know, and they know the material is NQ only, and 100k a pop...
Well combine difficult synthesis, with synthesis changes, and the final items prompting the response "When would I ever use this?" and you see the problem.
If people had known where to get coke from the beginning, and these items were usable by jobs, the ore would be selling like hotcakes still, and probably at 3-4x the current price.
Don't take work off to play a game then?I may be unusually cranky since I took the day of work to play today only to now find out that my gaming day starts with 4 hour maintenance, but please SE, change the way you do releases. OBVIOUSLY you do not do nearly enough testing. I would be much happier if the content worked on release than to have it come out quickly and broken. I work for an IT department in a big company and if we everytime we released a new version of our software had to then shut it down for hours several days a week after every release I would be out of a job in a hurry.
A sure sign that you are doing something wrong is if you several times a week have to do "emergency" hotfixes. Emergencies should NOT be a regular occurrence.
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