Has SE given a reason why there is so much lag/delay on abilities for pvp like feast? I can't see why it would be purposeful on their end other than maybe saving on the rate of data they receive? The clunkiness of being in an actual match is so off-putting, especially compared to practising on a dummy while in queue. Going from the fluidity of hitting a dummy, to a real match only exacerbates the feeling of unresponsiveness in pvp. If there have been any official responses to this, I would love to see them.

Beyond this, I am still enjoying playing during the new season. Being able to actually find a match as a low rank/new pvp player is quite lovely and I wish it was the norm. I truly believe fixing this could help the unnatural feeling people seem to have when dipping their toes into pvp content for the first time. Most of my friends who have tried recently seem to be experiencing the same jarring feeling in contrast to the thousands of hours of PvE content they have played and rightfully so, they expect the same responsiveness in all kinds of content within the game.