
Originally Posted by
Shurrikhan
Oh, I read the chain. It's simply that this part (underlined above) did not come across, especially when explicitly calling WoW's rotations "much simpler" regardless of the spec or job being compared. Such would then rely on (A) what is exclusively "rotation" considering that the term in WoW also includes priority order, shifts therein, and many other elements of playflow, and (B) which of the included elements/criteria therein are weighed higher.
Personally, even friggin Arms spec, under certain builds (Collateral-Merciless, in a predominantly AoE fight but with frequent add appearances, for instance), will have every bit as tight and complex of macrorotation as an optimized DRG. It just has both a lower button ceiling (though not necessarily even a lower effective button ceiling, at least by any more than 2) and a higher effective button floor (rather than all but 1 of your GCD skills being effectively non-choices for 9 out of every 10 GCDs).
Honestly, for raid design, I'd say XIV mostly gives WoW a run for its money, though I wish it was a little less centered on DDR alone. Its the more mixed-encounter content like dungeons (M+, in WoW's case) where WoW's higher effective button floor really shines by comparison.