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  1. #1
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    What is this skill bloat people are talking about? I wish we had more skills empty slots on my hotbar trigger me.
    (2)

  2. #2
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    I want more skills that I don't have to press

    on a serious note, I'd like for them to add combo buttons akin to the playable NPC quests with a toggle
    (1)
    Last edited by Rinhi; 07-22-2021 at 02:00 AM.

  3. #3
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    775
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    I want them to consolidate all movement buttons into just one button. There's no reason to have all that bloat for moving left and right and forward and back when you could just have one "move to the right spot" button. Heck, if you count the diagonals that's a whopping 7 directions you can consolidate into one!

    Now you might say, "but movement is an integral part of the game" to which I say, sure! Keep it! But when are you ever going to move to the wrong spot on purpose? And honestly, it should just be a toggle for those who don't want it. Personally I think not letting you move to the wrong spot just makes the game better in every conceivable way, and makes more room for other movement buttons to be added.
    (2)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    If you want button prune, adopting PvP's combo system is the way to go IMO.
    (4)

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,458
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I love the idea of combo buttons. I adore the NIN aesthetic, for instance, but I feel like I have to be an octopus to play it right. Plus I love these suggestions about SAM since that was the only thing that could sometimes trip me up when I was leveling it.

    If there were multiple connected skills on one button, maybe they could add new skills to allow weaving between the button presses without breaking the combo or something for some extra oomph. Something we can't really do right now since it would break the combo. That wouldn't be pruning but instead streamlining and improving.
    (0)

  6. #6
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    642
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I think some jobs have to few skills. I really don't get this mentality..
    So many people love DNC/WHM/DRK/MCH, but I find it really boring because you have like 1 hotbar..
    If we getva 321 button combo for example one day in pve i'm out, i'll find some other game that doesn't cater to babies
    (2)

  7. #7
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Wolwosh View Post
    I think some jobs have to few skills. I really don't get this mentality..
    So many people love DNC/WHM/DRK/MCH, but I find it really boring because you have like 1 hotbar..
    If we getva 321 button combo for example one day in pve i'm out, i'll find some other game that doesn't cater to babies
    I don't understand why more buttons necessarily means more skill?

    If rotations ever DID get simplified they could put that skill requirement into, say, less choreographed encounter designs.

    I mean World of WarCraft and Elder Scrolls online both have much simpler rotations than FFXIV with much fewer buttons but both games are widely considered harder than FFXIV.

    In Burning Crusade Classic some classes have literally a one or two button rotation but some guilds are still struggling to down Magtheridon.
    (6)

  8. #8
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ayuhra View Post
    I don't understand why more buttons necessarily means more skill?

    If rotations ever DID get simplified they could put that skill requirement into, say, less choreographed encounter designs.

    I mean World of WarCraft and Elder Scrolls online both have much simpler rotations than FFXIV with much fewer buttons but both games are widely considered harder than FFXIV.

    In Burning Crusade Classic some classes have literally a one or two button rotation but some guilds are still struggling to down Magtheridon.
    I'd add that FFXIV isn't a tab target game, it's combat may be in real time but it's definitely not full on ARPG. And if playing your action piano fingers were meant to be a "skillful" thing macros wouldn't exist.
    Solo combos are just button bloat.
    (2)

  9. #9
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ayuhra View Post
    I don't understand why more buttons necessarily means more skill?
    If rotations ever DID get simplified they could put that skill requirement into, say, less choreographed encounter designs.

    I mean World of WarCraft and Elder Scrolls online both have much simpler rotations than FFXIV with much fewer buttons but both games are widely considered harder than FFXIV.
    In Burning Crusade Classic some classes have literally a one or two button rotation but some guilds are still struggling to down Magtheridon.
    More buttons doesn't means more skill, look at AoE/Single Target variants. What's the decision behind "should I press X or Y?", the answer is always obvious if you know math and how the games works.
    But more button can also means more execution skill. Compare MCH wildfire from HW/SB to Wildfire from ShB.

    As far as I know, raiding in WoW is a gear check, not mechanic+dps check. Crusade classic was cleared a few days after release.
    No matter if you press 1 at the same speed, players will have different outcomes based on their gear. Gear is easy to access in XIV.

    People who find the button number tedious just don't have any button management skill.
    It's up to them to better manage their hotbar, not to the others to reduce their fun.

    Believe me if you were to spam 1, you would first be relieved but then bored really, really hard.
    (1)

  10. #10
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by CKNovel View Post
    Believe me if you were to spam 1, you would first be relieved but then bored really, really hard.
    What gives you the authority to assume what people would think?

    1 1 1 and 1 2 3 are both equally boring. There is absolutely no thought going into pressing 1 2 3 already.
    (7)

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