
Originally Posted by
Shurrikhan
We're not dealing merely with a button cap; we're dealing with a class dev team (duo? trio?) that only ever actively dumbs down the jobs they make any notable modifications to.
As Forte mentioned, job button counts are not equal, or even all that close to equal. Neither, even, are effective button counts (imagine every skill that could be consolidated, such as Ley Lines<>Between the Lines, Enochian->Blizzard IV<>Fire IV, Umbral Soul<>Transpose; RDM's melee chain, Verstone<>Veraero (unless Swiftcast/Dualcast), Verfire<>Verthunder (unless Swiftcast/Dualcast), Scorch replacing Verholy/Verflare, Impact replacing either AoE upon Dualcast or Swiftcast; Chaos Thrust Chain(+2), Full Thrust Chain(+2), Jump<>Mirage Dive, Blood of the Dragon<>Stardiver; etc., etc. and then consider what those jobs' button counts would be).