Quote Originally Posted by Nyarlha View Post
As things have been going, we all know they're not going to make the jobs more complicated. So, all things being the same regarding basic combos, I'd rather free up a few keybinds to actually add some interesting new abilities.
How does one add "some new interesting abilities" without making the jobs any "more complicated"?

More boss-obscuring VFX? An eleventh step in a rigid linear combo?

Complexity is not an inherently bad thing. On the other hand, bloat and convolution (or, say, the gradual removal of affordances by clueless tack-ons that cost them their modularity, or trimming toolkits to shallowed mainstay content only to then further shallow out content to meet those trimmed toolkits)... yeah, that's bad.