Quote Originally Posted by Swimcito View Post
i strongly disagree ...
I play Gunbreaker, and i still would like 2 more skills..
A heal, and another cool skill. ...

I Dont remember if it was WOD or MOP, in wow where they did skill pruning, and felt horrible afterwards .....
In fact i am already criying about the stats squish .... (the bugs and all is crap, its just it takes more space on Databases)
I Want my character to feel ever more powerful... Not weaker ...
Power will not change before and between squish. Example:
Pre Squish you will deal 100 to a monster with 1000 hp.
Post Squish you will deal 20 to a monster with 200hp.
In the end you still deal 10% of the monster hp.

Numbers will be easier to read, you probably won't steamroll as much on previous content from ARR or HW if the gap between expansion is reduced.

Quote Originally Posted by Nyarlha View Post
As things have been going, we all know they're not going to make the jobs more complicated. So, all things being the same regarding basic combos, I'd rather free up a few keybinds to actually add some interesting new abilities.
Feedback has strongly been going on the fact that some jobs are boring. Healers being a quite unpopular role due to that lack of buttons.
Jobs such as Dragoon and Black Mage feels perfect and they should be a standard for other jobs design. For those they may not add buttons.
But other jobs desperatly needs buttons, WAR is a joke and my hotbar looks like swiss cheese.