


I'm in favor of the button prune like consolidating ABC combos, but most players seem to consider having more different buttons to press "deep".
I find this quite funny too... there's very little difference about pressing the same key 3 times while it changes than pressing 3 different keys that people put right next to each other in the correct order.
Consolidating the combo systems would allow space to add more abilities to be woven in or more skills that interact with different stages of the combo.
Plus there is indeed a ton of buttons for casters too, for example... Why Seraph and Consolation aren't the same button? Why Dreadyrm Trance doesn't turn into Summon Bahamut, and then into Enkindle Bahamut? Ley Lines could turn into Between the Lines while active. Dream within a Dream could turn into Assassination.
Basically there are a ton of conditional abilities that are only usable after a previous ability is pressed, and those could really merge into the same button.


I agree with this. Also things like Fire IV and Blizzard IV on a BLM. If you can use one you literally cannot use the other even by accident, why are they different buttons?I find this quite funny too... there's very little difference about pressing the same key 3 times while it changes than pressing 3 different keys that people put right next to each other in the correct order.
Consolidating the combo systems would allow space to add more abilities to be woven in or more skills that interact with different stages of the combo.
Plus there is indeed a ton of buttons for casters too, for example... Why Seraph and Consolation aren't the same button? Why Dreadyrm Trance doesn't turn into Summon Bahamut, and then into Enkindle Bahamut? Ley Lines could turn into Between the Lines while active. Dream within a Dream could turn into Assassination.
Basically there are a ton of conditional abilities that are only usable after a previous ability is pressed, and those could really merge into the same button.
I think you are misreading what I said. I said button prune, not ability prune. There are so many abilities that are only usable while under a condition set by another ability and there are some abilities that are mutually exclusive. These could all get condensed into one button without ruining the flow.Yeah no. There are other ways to address by simply enhancing current abilities. Swear to god noone learned any lessons from what Blizzard did over at WoW. Pruning sounds real great until it actually happens and you realize you are left with a bunch of jobs that are just copy and paste of each with literally no differences. We have examples of other MMO's where this has occurred and EVERY single time it was a disaster.
It is a childish MMO playerbase of people all in our 30's by now that cry for new shiny abilities like little kids. They could raise the level cap by 5 and change some of the potencies and I would be happy.
I am also open to combos being put on one button but am a little less sure about that except in conditional combos (1-2-3 but 2 is literally only usable after 1 and 1 does not branch etc)
Last edited by Ayuhra; 07-22-2021 at 02:25 AM.


See I could fully agree with this but that is not what developers hear when they see these types of post and go into meetings about ability bloat. Blizzard and other developers heard remove buttons so they removed buttons instead of just making one button do multiple things.
I think you are misreading what I said. I said button prune, not ability prune. There are so many abilities that are only usable while under a condition set by another ability and there are some abilities that are mutually exclusive. These could all get condensed into one button without ruining the flow.
I am also open to combos being put on one button but am a little less sure about that except in conditional combos (1-2-3 but 2 is literally only usable after 1 and 1 does not branch etc)
I am 100% in support of combining abilities if it makes sense.
For some reason MMO developers across the board think MMO players only want the next flashy button with an expansion or we will turn on them somehow. Right now if you look at WoW they are 4 expansions ahead of us and the tipping point to borrowed power was 2 expansions ago.
So going by that math we are 2 expansions away from seeing if Square Enix thinks borrowed power is a good idea. My guess after watching the current flood from WoW and hated expansions they will never consider this.
Personally I hope they nuke the place in a calamity and reset us back to zero with a brand new design far more open world MMO. Keep the frivolous stuff like mounts or whatever but reset power straight back to 0.
Last edited by Puremallace; 07-22-2021 at 05:08 AM.


Borrowed power is awful and most WoW players hate it. It ruins what could be evergreen content.So going by that math we are 2 expansions away from seeing if Square Enix thinks borrowed power is a good idea. My guess after watching the current flood from WoW and hated expansions they will never consider this.
Personally I hope they nuke the place in a calamity and reset us back to zero with a brand new design far more open world MMO. Keep the frivolous stuff like mounts or whatever but reset power straight back to 0.
For example Battle of Dazar'alor was a great raid that we may never get to revisit again even with time walking since it was balanced around the Heart of Azeroth and Azerite Power.
....If, a few expansions from now, in FFXIV we all got reset but kept outfits, mounts, pets, titles, basically all cosmetics I would actually be okay with that. Then again I have always wanted to see this game get a new engine and better base coding.
The devs clearly have talent, it's the engine that holds them back.


My ideal solution is that at the end of 6.0, we face off against the prime evil whatever and the only way we can put it down for good is to sacrifice all our WoL super powers into the final blow and afterwards live out our lives as regular strength adventurers solving less world-ending issues.
It depends on the job. Dragoon, paladin and ninja etc, you could easily prune down the linear combos.
Monk on the other hand, not so much because of perfect balance which lets you hit any combo skill. I think SAM has something similar? So these two jobs have mechanics you'd have to strip away in order to do this.
Definitely can't change monk since they are not combos.It depends on the job. Dragoon, paladin and ninja etc, you could easily prune down the linear combos.
Monk on the other hand, not so much because of perfect balance which lets you hit any combo skill. I think SAM has something similar? So these two jobs have mechanics you'd have to strip away in order to do this.
SAM just has 3 different combos, there would be no issue consolidating that to 3 buttons, one for each sen combo.
Meikyo Shisui on Samurai allows you to execute any Weapon Skill with it acting as if it was in a combo, similar to Perfect Balance. WHile this is mostly used to build sens, I do believe it is also sometimes used to refresh Jinpu and Shifu buffs, though I don't know Samurai well enough for all of its intracacies.
Ah yeah I forgot about that one, been a while since I played SAM. For sen building you could imagine it'd turn your hotkeys to the last step of the combos while active, but yeah you'd have to forego fringe case such as buff refresh when MS.Meikyo Shisui on Samurai allows you to execute any Weapon Skill with it acting as if it was in a combo, similar to Perfect Balance. WHile this is mostly used to build sens, I do believe it is also sometimes used to refresh Jinpu and Shifu buffs, though I don't know Samurai well enough for all of its intracacies.
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