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  1. #21
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Do you like this game or not?

    Do you have some sort of criticism with the people in charge of this game?
    (1)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  2. #22
    Player
    xxmiamorecadenza's Avatar
    Join Date
    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    Quote Originally Posted by van_arn View Post
    delete cats
    Taking this proposal somewhat seriously for the sake of conversation. If the developer did ‘delete’ a certain race - how would they handle a solid chunk the player base who are suddenly unable to play their characters anymore?

    I know quite a few people want Lalafell, the easiest example since quite a few people dislike both the race and the players behind them, to be surgically removed. But how do you handle the players of said race in the aftermath of a deletion?
    (0)

  3. #23
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by HeyMcFly View Post
    -Dark Knight would not place their sword into the ground or hold it over their shoulder. (goodbye shoulder)
    ...That's the only thing you'd change? Wouldn't you rather they swing their sword like they are strong enough to actually lift it and like they know what they are doing, rather than clumsily and excruciatingly slowly bumbling around like they've never lifted anything heavier than a teacup in their life?
    (0)

  4. #24
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    90% or more of the playerbase would hate the game if I took control over it, lol
    There are a LOT of design changes that happened specially since Stormblood that I'm not happy with and would definitely change if I could

    Quote Originally Posted by xxmiamorecadenza View Post
    Taking this proposal somewhat seriously for the sake of conversation. If the developer did ‘delete’ a certain race - how would they handle a solid chunk the player base who are suddenly unable to play their characters anymore?

    I know quite a few people want Lalafell, the easiest example since quite a few people dislike both the race and the players behind them, to be surgically removed. But how do you handle the players of said race in the aftermath of a deletion?
    This topic isn't asking anyone "how would you make XIV more profitable/community happier" so there's nothing wrong with selfish responses focused on the poster's own preferences.
    (3)
    Last edited by ReynTime; 07-21-2021 at 08:39 PM.

  5. #25
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Neoyoshi View Post
    Do you like this game or not?

    Do you have some sort of criticism with the people in charge of this game?
    You can enjoy the game and still think of ways that you'd change it either to suit your personal preferences or just because they're things the devs should have done multiple expacs ago
    (2)

  6. #26
    Player
    Crowzer's Avatar
    Join Date
    Jun 2019
    Posts
    79
    Character
    Crowzer Bonescythe
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Add more instanced PvP. Like big battlegrounds with only 2 factions (for example: Immortal VS maelstrom, or Maelstrom VS Twin Adder, etc...). Could be 48 VS 48 on large maps with objectives to do and a time limit. Specific mounts and cosmetics as reward.

    Add improved and higher resolution texture packs as an option.

    Reworking Glamour system at some point.

    Reworking UI menus.


    dismount automatically when attacking to initiate combat
    Oh yes !


    In all cased, I would love to see SE innovate by adding new features, can be risky fore sure, but could be amazing.
    (1)

  7. #27
    Player
    johnnylogen1337's Avatar
    Join Date
    Feb 2020
    Posts
    21
    Character
    Johnny Logenius
    World
    Odin
    Main Class
    Dark Knight Lv 81
    Quote Originally Posted by DrWho2010 View Post
    this kind of thread proves that plebs cannot and should not be in charge of ideas.

    you can throw money and more time at a problem - you will have a lack of manpower because there just won't be enough talent to fill it.
    you can throw people and money at a problem - you will run into a lack of time because it will take time to train said people and get them up to snuff. you want to keep this game on a schedule right?
    you can throw time and people at a problem - you will run into a lack of money. it doesn't grow on trees and shareholders/CEO's aren't just going to let you do what you want however you want.
    cool novel but that is not the point of this thread. its a what-if scenario outside of the binds of reality

    Quote Originally Posted by Neoyoshi View Post
    Do you like this game or not?

    Do you have some sort of criticism with the people in charge of this game?
    this kind of sentiment is always so annoying, you dont criticize a game you play because you hate it, you do that because you love it and want it to be better. nothing is perfect and theres always breathing room for more. the game has many technical issues and other ones that are up to the individual. do i like dungeons? yeah. do i like the direction we have seen them go for dungeons since HW which is a copy-paste of pulling the same 2 or 3 packs wall to wall with 3 bosses in an extremely linear way? absolutely not. some ARR dungeons were really cool and its disappointing to see the same boring pattern. theyre fun to do the first time around and thats it. which, to me, doesnt seem like a smart allocation of resources. its an mmo after all so you would like your content to have some longevity and 4 savage fights and 2 extremes every 6 months is not quite enough.
    and thats just one of the criticisms i have with the game but you see, everyone here wants the game they love to be better.
    (9)
    Last edited by johnnylogen1337; 07-21-2021 at 09:04 PM.

  8. #28
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,904
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Misplaced_Marbles View Post
    ...That's the only thing you'd change? Wouldn't you rather they swing their sword like they are strong enough to actually lift it and like they know what they are doing, rather than clumsily and excruciatingly slowly bumbling around like they've never lifted anything heavier than a teacup in their life?
    I would change some of the movement animations for DRK & WAR by looking at trained swordsmen that know how to use a great sword & large axe in combat- I'd go based off of more realism than anime super hero - To add; it was like 4am & I was only adding ghosts of ideas.
    (1)

  9. #29
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Hard to tell. Maybe start reworking older systems first.

    Glamour
    - Add more space (1.000) in the glamour dresser and add more glamour plates into it
    - Add a face slot (which is just for glamour, no stats)
    - Add a back slot for wings, capes or other stuff

    Housing
    - Add a second floor and a balcony to appartements (both can be purchased seperately with gil)
    - Other characters from the same server and account have access to the housing menu
    - Add the glamour dresser as housing furniture

    Classes/Jobs
    - Remove base classes
    - Running a dungeon below max level with a max level job will also reward players with a small exp-ticket which can be used for other jobs (DoW only)
    - Reworking sync (but I dont know how xD)

    Trust NPCs
    - Increase the amount of EXP for the player by 200% (not as much as for the NPCs itself)

    Strikes
    - Strikes against accounts will be removed after 1 or 2 years from the moment the strike was active
    - Players can see those in the menu and the reason (more transparency)

    Inventory/Items
    - Add a separate inventory for crafting/gathering materials
    - Add multiselect for inventory items
    - Retainer inventory can be accessed from any retainer
    - Add two additional free retainers
    - Add a account bank to share items with other characters of the same account and server

    Mogry Store
    - Sophia gear as purchasable outfit
    - Sin Eater gear as purchasable outfit
    - Innocence Wings as purchasable mount
    - Forgiven Obscenity and Forgiven Venery as purchasable vendos for housing
    (or add a Sin Eater beast tribe and make that stuff free)
    (3)
    Last edited by Caitlyn; 07-21-2021 at 09:32 PM.
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  10. #30
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Make circle target damage such as Salted Earth and healing skills such as Asylum , be place on a double tap.

    Get rid of that lowered potency on multiple targets nonsense on dot spread abilities, or special aoe skill attacks for some jobs or vastly improve the potency loss on multiple targets

    Make Iron Jaw spread the two bites for Bard so they dont have to spend loads of gcds dotting as many mobs as possible

    Alter Summoners Baha/Phoenix code so they will auto/special attack whilst moving or rather dont make them follow the Summoner as they cant be hit by anything anyways so they always get their auto/special shot off the moment you press relevant skills.

    Create a new Archer splinter job so that ARC can also become a Ranger or Warden , something aligned with its Gridanian woodland , elemental roots .Perhaps pure ranged arrow DPS with a few elemental attacks specials from forest beasts or trees/plant life for CC and poison


    WHM Cure 2 replaces Cure . Free Cure has been removed . Regen will now be granted at lvl 20 . Benediction will now be granted at level 35. A new passive ability One With The Elements will granted at level 40 which reduces the cool-down of presence of mind by 1 second each time Stone/Glare is a critical hit.

    BLM: Freeze will now been granted at level 20 . Thunder 3/4 has been merged with their Thunder 1/3 counter part . Ley lines is now a passive buff on the same timer , and Aetherial Manipulation now has 2 charges. Between the Lines has been removed.

    WAR Beast skills are now ogcds.

    Tank Jobs : Provoke and ranged enmity generator skill such as Tomahawk are now ogcds and do not interrupt your combos . Reprisal's damage reduction effect of 10% has been merged into the Arms length ability and Reprisal ability removed. Reprisals damage reduction length has been increased to 15 seconds to match the slowing effect timer of Arms Length and Arms Length now has a recast timer 120 seconds.
    (1)
    Last edited by Izar_Chillen; 07-21-2021 at 09:42 PM.

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