I would basically take ACT and fflogs and add them to the game proper.
I would basically take ACT and fflogs and add them to the game proper.
Only work on new savage/ultimate raids. No other content will ever be added.
Another thing I'd do is revamp the overworld. It's a pretty world in many spots but there's not much to do other than questing and FATEs. I wish there were hidden quests and treasures and cave systems etc.
Elder Scrolls Online can be a janky game at times but its overworld is amazing and I really wish more people would take notes on how it handles that. In ESO you will probably spend most of your time out and about doing things in the overworld (world bosses, public dungeons, looking for treasure, collecting crafting materials, finding skyshards to improve your character, archaeology, questing....)
- 1.5 or at least 2 seconds GCD.
- Create more PvP content.
- Separate PvP content between platforms, only Pc players would play against other Pc players, and so on.
- Make CC actions a bit more relevant since they're currently pretty much useless.
- Make the game overall a bit more reactive than it currently is.
- Delete catgirls.
- Improve macros performance and functionality.
- Add more beards.
- Add more older looking faces on character creation for higher diversity.
- Add a voice chat option.
- Create thematic servers mainly focused on one thing in particular so it's easier to gather people interested on the same things as you: Roleplay/PvP/PvE/Casual (for people not interested in one thing in particular that simply likes to chill out).
- Update old content toimprovecreate a progression curve
- Ban trash quests
- Ban one-shot gimmicks
- Try to do something interesting with the RPG part of the game
- Try to do something interesting with the MMO part and persistent world of the game
- Add tutorial to PvP, add rewards, wolf marks/xp earned depending on personal performance
- Look at whatever is possible for graphics and server upgrade (more character appearance customisation)
- Unlock job restriction for glamour (like FFXI : needs the job with the right level to use it as glamour), maybe keep restriction on job-iconic gear
- Give control of verticality for housing furnitures
Last edited by Genz; 07-22-2021 at 05:45 AM.
i love the tags for this thread. But I'll bite because why not
1. Talk to the folks who hold the purse strings, and tell them that we're long overdue for some budgetary investment considering ff14 prints money and we're hitting several limits. We could make even more profit but we need some money to stay in ff14 to do so. We can't be run on a shoestring anymore
Invest this in server infrasctructure and systems upgrades
2. Adjust combat and job design teams work schedules so that they actually work together. The job design team will also be expanded signficantly with at least 1 member for each role and the battle design team will understand the jobs they are designing for so we don't get more situations like where healers go 2 minutes without a single heal or tanks never needing to use a single cooldown. The community reps etc will also be enforced on spending time here, discussing and implementing improvements and feedback. These forums will also have increased moderation to crack down on troll threads.
3. Take a look at the job design plans for the next expansion especially healers and tanks. Focus will be on diversifying playstyles, readding lost or pushed up skills back to their lower levels. Potencies will be determined so healers and tanks account are no more than 20% behind a dps in terms of damage potential. Skills will be acquired in line with job lore.
4. Get the entire purchasing and account making process looked at since its apparently a pain in the arse. idk i been playing since ARR beta
5. Overhaul the character creator. Start with making hrothgar hairs decoupled from faces like it is for npcs so they don't have to pay extra. Then update the textures and models for older races. Raise the female au ra and miqote overall height and busts, lengthen the tails and fix those blocky limbal rings. Then start adding more options and fixes that are needed like longer hair, stubble, horn decoupling etc and making viera and hrothgar digitgrade like they were designed for. Au ra more draconic.
6. change gear design so that it accounts for tails and ears like it used to do, plus horns. More metal on casters/healers and less ridculous asymmetry. Tattoos now take into account auri scales. Less buttcapes and excessive shoulder pads.
update the glamour dresser so its more like wow's transmog and enough plates for each job, crafter and then 1 spare
7. Overall higher difficulty and hall of the novice expanded and made mandatory. Item sync is stronger and major potency buffs are only active on 51, 61, 71 etc to preserve balance. Thrice come ruin added to more fights. The difficulty increase will be gradual. older fights will have their markers updated and standardised.
Last edited by Recon1o6; 07-22-2021 at 06:07 AM.
Has the team ever specified that money was the reason why they couldn't implement things or why things get cut as people say? Because I don't think Yoshi P or anyone else in the dev says money just "resources" or "time" right? I see everyone say that we must be losing stuff or whatever because "All of XIV budget is clearly being siphoned into some other game!" with little to no evidence other than speculation from what I've seen but I don't mind being proven wrong here
An addendum to my last post: resources can mean dozens of things nothing makes it money in particular (people, time, equipment, etc.)
Tbf it’s pretty obvious. It’s not something they can just outright say but they’ve danced around the idea before. When you see how much money 14 has made and then see that very little improvements are being done for the overall game you can put two and two together. Especially considering i believe Yoshi P said the only money that’s 100% put towards the game is mogstation stuff, and even that’s debatable.Has the team ever specified that money was the reason why they couldn't implement things or why things get cut as people say? Because I don't think Yoshi P or anyone else in the dev says money just "resources" or "time" right? I see everyone say that we must be losing stuff or whatever because "All of XIV budget is clearly being siphoned into some other game!" with little to no evidence other than speculation from what I've seen but I don't mind being proven wrong here
I recall reading somewhere that Yoshida said throwing more money at the problem won't do any good. They are trying to hire more people but can't get anyone. It's not a lack of funds, it's a lack of devs.Has the team ever specified that money was the reason why they couldn't implement things or why things get cut as people say? Because I don't think Yoshi P or anyone else in the dev says money just "resources" or "time" right? I see everyone say that we must be losing stuff or whatever because "All of XIV budget is clearly being siphoned into some other game!" with little to no evidence other than speculation from what I've seen but I don't mind being proven wrong here
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