

I recall reading somewhere that Yoshida said throwing more money at the problem won't do any good. They are trying to hire more people but can't get anyone. It's not a lack of funds, it's a lack of devs.Has the team ever specified that money was the reason why they couldn't implement things or why things get cut as people say? Because I don't think Yoshi P or anyone else in the dev says money just "resources" or "time" right? I see everyone say that we must be losing stuff or whatever because "All of XIV budget is clearly being siphoned into some other game!" with little to no evidence other than speculation from what I've seen but I don't mind being proven wrong here


I agree with this sentiment as throwing more money at ffxiv wouldn't get you 30 high end raid bosses & 10 ultimates per expac or whatever since you still have to train each person to specifically design encounters at that level, have people on the team who can clear said fight to play test it, all while meeting deadlines, XIV isn't having it's money siphoned because that doesn't matter (if it did MMOs with bigger budgets than XIV at thier respective launches wouldn't have as many issues either) We can speculate through cynical goggles all we want but we need proof to back that up other than "it's so obvious that x reason is the case!"
Last edited by Kiurai; 07-22-2021 at 06:50 AM.
Well with yoshi p saying that the only money guaranteed to go towards the game along with the fact despite shb making the most money, had less content than sb, im inclined to believe that it is at least partially a money issue. There really isnt much for either side whether they are siphoning it or not. One thing for sure though is that the higher ups nee dto do better at finding more devs and training them. They have devs able to come up with th elieks of marvels flopvengers, they could at least spare some for 14 no?I agree with this sentiment as throwing more money at ffxiv wouldn't get you 30 high end raid bosses & 10 ultimates per expac or whatever since you still have to train each person to specifically design encounters at that level, have people on the team who can clear said fight to play test it, all while meeting deadlines, XIV isn't having it's money siphoned because that doesn't matter (if it did MMOs with bigger budgets than XIV at thier respective launches wouldn't have as many issues either) We can speculate through cynical goggles all we want but we need proof to back that up other than "it's so obvious that x reason is the case!"


Their dev pool is limited to those who live in Japan and speak Japanese expanding isn't the easiest with such a huge restriction on who you hire. Also avengers was made by Eidos-Montreal the guys who made Deus Ex. SE doesn't develop that they only publish it (not to say they don't spend money on it but it's not them doing the hiring and the like)Well with yoshi p saying that the only money guaranteed to go towards the game along with the fact despite shb making the most money, had less content than sb, im inclined to believe that it is at least partially a money issue. There really isnt much for either side whether they are siphoning it or not. One thing for sure though is that the higher ups nee dto do better at finding more devs and training them. They have devs able to come up with th elieks of marvels flopvengers, they could at least spare some for 14 no?
My guess working on this game as a Dev is not the easiest, given the amount of technical debt they have to work around and subsequently most likely the amount of non traditional workarounds they have to use to get around said debt is already an arduous task, let alone the language barrier making that even worse.
More emphasis on reinvestment in hardware/infrastructure. No more 5 hour Mogstation delivery delays, or ridiculous pit fighting over housing. Nearly every system in the game is gummed up by antiquated design stacked on top of antiquated design - that needs to be torn down and rebuilt, not just layer-caked until the servers shut down for good.
Also, I'd like to see an expansion devoted to more traditional regions (more zones added to the original three kingdoms), and a fight against the Empire directly (rather than some proxy war staged in, say, Doma).


I largely think the game is in a pretty good place so I wouldn't likely change too much, and too much change wouldn't likely be possible within the existence of the game anyway.
1.) Rethink the removal of extra dungeons and instead expand the idea to potentially include the deep dungeon and exploration area content to allow for extra combat areas, including instanced areas, that had some additional challenge and rewarded more than just combat skill. It could be as simple as the return of Hard Mode dungeons or as complex as a completely new take on a randomly generated dungeon like space.
2.) Revamp the companion system to include everything from your Chocobo to Squadrons to Trusts. Leave main story NPCs as Trusts for specific instances but let you take your Chocobo into dungeons, let you take a Squadron member out into the world, etc. Just fold them all into one comprehensive system that works from level 15ish all the way through the game
3.) Add a Hall of the Novice and Hall of the Veteran to teach more advanced mechanical systems and role oriented tasks. Make completion of these a requirement at specified parts of the MSQ.
4.) Investigate what it would take to refresh the visual engine, the glamour system, the housing system, etc. Maybe these would never be able to be truly updated or revamped but lay out exactly what the challenges are and what the timelines are for giving them the fixes they deserve.





Agree with all these. Plus, proper Ascian robes and at least one job borrowing some abilities from their skillset, courtesy of NPCs amenable to working with the main cast. A Convocation glyph. Plus a "soft" Rejoining route to repair the Source to what it should be.I would:
- Revamp this site to be more user friendly. For example, the daily post limit would be removed.
- Enforce direct engagement from our community representatives so they are not limiting themselves largely to Twitter.
- Every playable race would see customisation updates, most notably a muscle definition slider. Male characters would see more options for facial hair, particularly the sort used by the Warrior of Light in promotional footage.
- The terms of service/code of conduct would be tweaked to account for the fact that there is a vocal portion of players in this community seeking to weaponise it against people they form petty grudges over.
- In line with the above, a proper appeal and forgiveness system would be implemented for players who have made minor breaches rather than major ones.
- Ranked PvP would be removed in its current form and shift to a model that encourages horizontal progression. Titles, mounts, minions and cool glamour would be available for reaching certain milestones.
- Player housing would be made available to everybody.
- The ability to change the interior of each house would be added, allowing for pillars to be removed if desired.
- Garlean and Sharlayan themed housing would be added in due time.
- Pureblood Garleans would be added as a playable race.
- Necromancer would be added as a playable job.
- Varis zos Galvus and Regula van Hydrus would be brought back via the Resonance and installed as the leaders of Garlemald, each playing a major part in taking down Zenos.
- The game's textures would be improved and revamped across the board over time.
- Place more focus on adding classically handsome options for male characters where hairstyles and glamour are both concerned.
In-game, there are lots of QoL issues that I'd want to rectify as well, like being unable to do certain things when a menu is open, the lack of flexibility in mass pricing stuff for sale on retainers, etc.
I'd also bring back 24 man FL (enforced freelancer fixes the issue it had), or at least something like an 8v8 mode.
Last edited by Lauront; 07-22-2021 at 09:13 AM.
When the game's story becomes self-aware:





A spell like Necrogenesis would work, which was a caster version of Bloodbath.I'm not sure what you're talking about on Psyche, as it's not a name I recognize. What I will say with BLM is I agree they should have a skill that lets them drain MP or something. Portion of damage comes back to you in the form of health. Even if it's on something crappy like Scathe, at least it would give it a purpose on being used, lol. But giving them a raw self heal somehow feels like it would be breaking lore.
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