I had a thought, inspired by the increased proliferation of SBMM systems in other games. They have been controversial, especially in PvP games but I was wondering what the community thought for DF content in this game.

By definition most players are average so would see little change, it would mostly effect either low skilled or high skilled players, essentially keeping them apart in DF content as being matched together seems to be a frustration for both groups.

Cons:
Queue times could be increased slightly for players on the extreme edges of the skill spectrum, particularly high skill players. This would be mitigated by faster, smoother runs though.
Having to carry would be thing of the past for high skilled players.
Getting carried would be a thing of the past for low skilled players

Pros: Lower skilled players would feel less pressure to speed run at 100 miles per hour or perform to the high standards of others.
A reduction in friction and frustration in content.
New players might get a minute to smell the roses in a new dungeon instead of trying to keep up with an experienced and skilled group.

Disclaimer: I know this is a thought experiment that won't happen but thought it might be a good discussion during a content dip.

How skill would be determined is obviously open for debate.

Personally, I wouldn't be against it and think it could make the game more enjoyable for players at either extreme while not really effecting the majority by all that much. Im not desperate for it though as I don't want or expect to get carried and don't sweat about it if I'm the one carrying as long as people are at least trying.