Dungeon Content

Too easy and unvaried. Players are very rarely challenged, and it leads to cases of 'endgame shock' that can result in people permanently being turned off of high-end content. This game has done a very nice job of smoothly building on mechanics over the years as you progress through expansions, it wouldn't hurt for them to increase the challenge a bit. Nothing too crazy, but dungeons are completely trivial and you can beat most of them essentially spamming one skill. There's almost zero risk.

PVP
PvP will forever be a cursed system until they do major maintenance on the games netcode. The tickrate just makes it feel bad, and no amount of endlessly expanding various classes melee ranges will ever make it feel any better.

Crafting / Gathering
Too easy to macro, would like to see more random mechanics introduced that require more hands-on gameplay. They should buff the amount of items certain crafts yield in hand with that, though. Crafting 100's of potions would be a nightmare if you had to actively do it.

Leveling
The leveling loop in this game is extremely boring if you try to grind it head-on. The roulette system is one of this games crowing achievements for sure, but I wish there was a way to make actual grinding a little less menial. Increasing dungeon challenge and variety would help with that.

Buying a house
lol

Raids
Savage is in a weird spot. It's basically the games new intro-difficulty, which I have mixed feelings about. I think the first two fights of a tier should be accessible, but lately the 3rd and 4th fights of each tier feels a little too easy (barring e8s).

Socializing (making friends)
Too easy. Please implement better systems to avoid stalkers SE.