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  1. #1
    Player
    Austere's Avatar
    Join Date
    Dec 2020
    Posts
    20
    Character
    Austere Ocen
    World
    Cactuar
    Main Class
    Dark Knight Lv 80

    Endwalker: An opportunity to rebalance old fights?

    With all of the new players coming into the game, I've been playing more content from older expansions consistently.

    I feel like there are some fights that, due to their age or scaling, are complete push overs and I would imagine would negatively impact the experience of first time players when they don't get much of a fight.

    The main area of concern here are major story trials. Think of Thordan who doesn't really pose a threat whatsoever after having being built up into the story up until then. Even doing this synced on min ilvl poses not much of a threat.

    Considering the stat squish coming in Endwalker it seems like it would be the best time to rebalance the existing content to be more challenging so that A. players get to experience every phase of a fight and actually get the full experience and B. feel like they've triumphed over some measure of challenge to add to the story experience.

    If you agree, what other fights would you like to see rebalanced and in what capacity? Mind your spoilers. For example, I feel like Thordan could have a bit more HP in the initial phase and some of the dps checks be a little more difficult in the adds phase.
    (11)

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    I'm honestly not sure what to say until I see what the stat squish does to the content.

    I would definitely like to see some of the old 24 mans put up more of a fight as they did closer to release. Labyrinth of the Ancients used to feel somewhat challenging, particularly Bone Dragon and Kaiser Behemoth. Needing someone to man the four towers and actually kill bomb adds is very much missed. Also, having to have another tank for the iron giant as well.

    Nowadays you don't even actually need the three tanks that we have in each of the 24 mans, and originally they just set it to default full party. It'd be nice to see stuff like the Atomos segment require two tanks(it never did) and the adds on Thanatos mean something again. Of course, that gets more into fight design rather than just raw damage check/health check sorta thing, so I guess I'm getting off topic.

    If the stat squish doesn't make it really hard, then I kinda feel like both Sohm Al and The Vault are a lot easier than they were when they were current. You do still see most of what all of the bosses do, but that's only because their fight loops are so short. Though the final boss in Sohm Al usually dies before the last set of comets go out, which is like the one actual must be obeyed mech in the fight.

    Beyond the early level 60 things not much really needs too much of a tune up. Stuff in Stormblood is generally still close enough to its "when it was current" experience that I expect the stat squish to fix it. With the content ease we got in SHB, I don't really expect them to make things harder again. In some ways they'd have to revert how certain jobs work now in order for that to happen.
    (5)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,839
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vyrerus View Post
    I'm honestly not sure what to say until I see what the stat squish does to the content.
    The stat squish is explicitly intended only to affect post-80 content, though, I thought?


    EDIT:
    Quote Originally Posted by Valkyrie_Lenneth View Post
    No, it'll most effect 50-70 content I believe.
    Yep. I mis-remembered the slide from the Live Letter presentation.
    (0)
    Last edited by Shurrikhan; 07-21-2021 at 04:55 PM.

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,345
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Which Thordan? Extreme or normal?

    Normals are not meant to be hard anyway, but I agree that they should balance Extreme and Savage when on Minimum IL No Echo.

    Especially ARR, because this is not balanced the way it used to be. Titan Unreal was harder than Titan Extreme because Titan Extreme didn't last as long with all the changes, like potency buffs, replacing Accuracy with Direct Hit, replacing Parry with Tenacity which increases damage and things like that.

    You can out-balance old content with level 80 food that gives you a lot more vitality and substats and damage potions that last for 30 seconds instead of 15.
    (3)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vyrerus View Post
    If the stat squish doesn't make it really hard, then I kinda feel like both Sohm Al and The Vault are a lot easier than they were when they were current.
    They straight up nerfed all the HW leveling dungeons going into Stormblood since it was supposedly a bit of a stopping gap for newer players. At least that seemed to be their logic with The Vault.

    Quote Originally Posted by Jeeqbit View Post
    Normals are not meant to be hard anyway, but I agree that they should balance Extreme and Savage when on Minimum IL No Echo.
    There's a difference between not being hard and being drooling on your keyboard levels of easy. When I finally completed Heavenswards about a year after it launched, I was actually letdown even as a new player by how absurdly easy Thordan Normal was. It doesn't exactly make you feel hyped when standing in literally every AoE does negligible damage and he's little more than a target dummy with pretty visuals.
    (12)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,345
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    There's a difference between not being hard and being drooling on your keyboard levels of easy. When I finally completed Heavenswards about a year after it launched, I was actually letdown even as a new player by how absurdly easy Thordan Normal was. It doesn't exactly make you feel hyped when standing in literally every AoE does negligible damage and he's little more than a target dummy with pretty visuals.
    I do agree with that. All normal trials and raids from the previous expansions should be considered for scaling to minimum item level, because it's usually not hard with that, it's just fun. Anything more than minimum item level and raids like A6, A8 and A11 are nothing like they used to be. Everything gets skipped.
    (1)

  7. #7
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Which Thordan? Extreme or normal?

    Normals are not meant to be hard anyway, but I agree that they should balance Extreme and Savage when on Minimum IL No Echo.

    Especially ARR, because this is not balanced the way it used to be. Titan Unreal was harder than Titan Extreme because Titan Extreme didn't last as long with all the changes, like potency buffs, replacing Accuracy with Direct Hit, replacing Parry with Tenacity which increases damage and things like that.

    You can out-balance old content with level 80 food that gives you a lot more vitality and substats and damage potions that last for 30 seconds instead of 15.
    Let's be real-- the ONLY reason Titan (Hard) and (Extreme) were even REMOTELY difficult wasn't because of the dps checks or dps in general. It was because that fight had SO MUCH lag that dodging a stack of plume puddles or the three way landslide was near impossible. Definitely should bring that back for the challenge. XD
    (1)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Elkanah View Post
    Let's be real-- the ONLY reason Titan (Hard) and (Extreme) were even REMOTELY difficult wasn't because of the dps checks or dps in general. It was because that fight had SO MUCH lag that dodging a stack of plume puddles or the three way landslide was near impossible. Definitely should bring that back for the challenge. XD
    I didn't have much issue with that. I think people also didn't understand how damage checks were applied either.


    This was the beginning of "cast bar matters" for dodging mechanics, and people tended to go off animations, as well as it being still early 2.0, when people were all still noobs.
    (1)

  9. #9
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I didn't have much issue with that. I think people also didn't understand how damage checks were applied either.


    This was the beginning of "cast bar matters" for dodging mechanics, and people tended to go off animations, as well as it being still early 2.0, when people were all still noobs.
    Aether DC had tons of issues with Titan hard and extreme afaik. Everyone read their tool tips back then (unlike most people not doing so now days). But that lag in titan was brutal af
    (0)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Elkanah View Post
    Aether DC had tons of issues with Titan hard and extreme afaik. Everyone read their tool tips back then (unlike most people not doing so now days). But that lag in titan was brutal af
    I was on aether. On Balmung in fact. I never really had lag issues in titan hard, and I did all of my relics lol.
    (1)

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