Quote Originally Posted by Cranky_Pantaloons View Post
This all seems pointless since there are - apparently - so many ways to circumvent the timer. What they need to do is to log out anyone who hasn't gained any experience - of any form - in a given time period. I mean, really, if you are actually, and actively, playing the game, is there any situation where you can go 30 minutes without gaining at least *some* experience from one of the game modes? I'm sure that players will find a way around that as well, but it seems a better way to reduce the people who are afk since any experience-derived activity requires some kind of input from the player. Just my opinion.
Doing anything on a level 80 job won't give you exp, crafting and gathering being the most obvious activities people spend hours doing at level 80.


Quote Originally Posted by Kesh View Post
I don't understand this thinking. Queues are so short as to be barely noticeable outside of server crashes or streamers logging on. Meanwhile, that guy dancing adds a lot to the community. Would it bother you less if he just did solo dungeons over and over so he was "moving"? Who cares if dancing is the entire game to that guy. I think being able to always see the same person in the same location doing the same thing is far more beneficial to the game's health than freeing up a spot on the server.

There's a viera usually dressed like a pink fox that's always dancing or sweeping in the Ul'dah tunnel on Midgard, and seeing her makes the server feel like a real place with a real community. She was one of the first things I saw when I came back to the game and seeing her there when I port in is always comforting. It makes me want to join in.
A 40+ minute queue just so everyone can ignore afk dancers in cities doesn't seem like a good deal to me. Especially if someone DC's in a dungeon or something.