Quote Originally Posted by TaleraRistain View Post
But what happens with someone who would ding high level on whatever parameters the game would use but doesn't want to be paired with that group? Or someone still learning who would ding low but wants to be with more experienced players? There doesn't seem to be room in your equation for higher skilled players who want the more chill experience. Or lower skilled players who want a more structured experience because they value the instruction and input.
This is at the heart of the discussion really, keep as it is where you get what you get but with the problems we have now, or implement SBMM for a more consistent experience that could reduce conflict and tension. Party finder and pre-made groups are still there though, something more experienced players are far more likely to know about and use.

Quote Originally Posted by Neoyoshi View Post
What type of algorithm could even understand people just being people? Sometimes a person's hand hurts, some people get older.

Sometimes we wake up early and decide to queue in a dungeon run and our brains are just not functioning at normal compacitiy.

How does someone quantify human error?

Why is this a discussion?
SBMM has been around for decades, its mandatory for ranked PvP and used in both casual PvP and PvE by developers who think it will enhance the experience, especially for new players.