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  1. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ReynTime View Post
    This wouldn't work in SE's favor. Imagine a party of 4 bad players... Not all of them bad on purpose. They struggle with some MSQ boss and then one or more of them goes "omg i don't understand what's happening this game sucks" or something.
    If all else about this idea were a net positive, then I feel all that issue would warrant is to have reduced the BS that contributes to punishment rather than challenge:
    • Have the option to display fight-specific pertinent (de)buffs and their brief descriptions (additionally) in a separate area, with that description already expanded (perhaps to auto-hide after an appropriate time in which to read it, starting long but customizable to a briefer time) so that controller users don't need to jump through 4 hoops just to tab over said (de)buff and read it.
    • If a mechanic is so convoluted or inaccurately telegraphed as to be a problem, fix it. If likely to be a problem only for a small group of players, but nonetheless a significant issue for that group, perhaps add a secondary or even tertiary of more obvious or explicit telegraphs, or even a post-fight hint, which would appear after the nth wipe (probably the 1st or 2nd in most cases).
    • Replace the release option and the run back to the boss with, once the last person has died, the party respawning just outside the boss area.
    • Get rid of the braindead-yet-unintuitive QTE events.
    • Continue to avoid mechanics by which one player's mistake (especially any in no way aidable or recoverable by others) can kill others among their party.
    • Etc., etc...
    (1)
    Last edited by Shurrikhan; 07-21-2021 at 04:06 AM.