Quote Originally Posted by SannaR View Post
It won't work because a lot of the NA/EU player base would rather play poorly just to avoid needing to actually play at a higher skill set even if they know they're able to do so. There's a huge part of the player base that live and will die by the whole why should I or anyone try if you can still clear said instance. While yes there are some who bully or pressure sprouts or returners. There are many who flame the crap out of veterans even if you do your best to give advice in the nicest mildest ways. Again there'll be people who if this was ever implemented who'd feel like their skill bracket is shaming them due to not being as skilled as the rest in their bracket. Then you have the problem of what skill group do you put a partial made party if everyone in that partial isn't of the same skill group?
I'm sure that's very true but where PvE SBMM would differ from PvP SBMM is with PvP the better you get the harder your experience is. One of the criticisms is if the skill brackets are opaque, which they tend to be in casual content, then players don't feel a sense of skill progression because as they get better the groups they get put in match that. You can tell in a fps game when SBMM is strong because almost everyone has a Kills/deaths ratio close to 1.0, elite pro players might get close to 2.0 but without SBMM they would be more like 5.0+
In PvE if you refuse to improve you will be left with slow parties and at least you would know you are progressing as your dungeon runs get smoother and faster.

A mixed skill level pre-made is always an issue with SBMM systems that is true, at least in PvE you could focus more on the lower end, it takes a special kind of ass to knowingly queue for content in that situation and start kicking off. In PvP you have no choice but to weigh in favour of the higher end to avoid noob bashing.