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  1. #1
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,292
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    It would be amusing to see what would happen when groups filled with no DPS healers who still manage to let tanks die, single-pull tanks who can't hold aggro and use no mitigation, and no-AoE DPS who do less damage than a decent healer all start playing exclusively with one another.
    (2)

  2. #2
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    But how does DF work in general though?
    Do you have a bigger chance to be grouped with new players or such if you haven't completed said trial/dungeon/raid for example?

    The idea is already splitting further and frankly most of content is not hard but I still have no idea how grouping works between, sprouts and non sprouts.
    (0)

  3. #3
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,606
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    It wouldn't work out very well.

    They'd have to design metrics for performance, and what SE would consider high skill players would not actually be high skill players, so not a lot would change for the people ranked high.

    Meanwhile, all of the players on the low end or who expect to be carried during roulettes would get frustrated and start complaining. In short order we'd go back to what we have now.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #4
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    645
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    You can buy Ultimate runs. That would prob make you a "skilled" player immediatly
    (0)

  5. #5
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Krojack View Post
    Never heard any complaints about this before. When and where does this even happen?

    Also if you're that high of a "skilled" player then why are you doing fast easy content? Most high skilled players just stick to the end-game content.

    The whole idea of splitting the community up between "good" and "bad" players is bad overall. The good players should be helping the not so good get better.
    I was talking to new players a couple of days ago, ones from real life I had convinced to give the game a try. Several of them have said that they do like the dungeons but feel pressured to go faster than they would like. The first 3 or 5 dungeons are so critical for player retention so a more pleasant experience for new players would be very good in my opinion.

    I think you might have misunderstood my intent, I'm not claiming to be better than anyone, it's just an idea, there is no ulterior motive.

    While I agree the good player should help constructive criticism is an art form everyone thinks they have but few really do. Teaching it a trained skill, not an inate ability and the 3,200 page thread on this forum, dedicated to complaining about party members proves the current method isn't really working. In addition to that I think players learn best when they have to take active responsibility for their roles, steaming through content and ignoring mechanics because sync'd players are OP is inferior to players learning with each other.

    Quote Originally Posted by Wobi View Post
    Those systems are meant for ranked PvP content so that new people don’t get smoked by veteran players. That would be an absolutely horrible idea to add to the Duty Finder. It would also be difficult to improve if they were only ever matched up with “low skill” players. It’s honestly good that you get a mix, content often feels too easy when everyone is skilled and you never have any stakes.

    Not anymore they aren't, the controversy in other games is its use in casual content, it's done to make new player experiences more rewarding. I think my impression of the game, playing with all the other noobs during 2.0, would be more rewarding than getting dragged through 95% of content by players who have done it 500 times.

    Quote Originally Posted by Warlyx View Post
    SE wants veterans and good players to "teach" (or even carry) others players

    thats why u get bribed with tomes , +1 chance for the book , materia (adv in need) and while Duty roulettes exist on the 1 place...
    Is the roulette system really teaching new players and giving them a great experience though? or dragging them unprepared into later, harder content? Many roulette's are there for the new players benefit after all, not veterans.

    Quote Originally Posted by Leonerdo View Post
    That's what PF is for: So people can be more selective about their parties if they really need to.

    As designed, it takes more effort to exclude people. And the game gives more rewards for mingling and helping newbies (hence the Roulette bonuses).
    I'm not sure about other servers but I think the vast majority of players, old and new, don't use party finder for leveling parties or even tome grinding. Adjusting the behavior of the entire NA and EU player base would be very difficult at this stage.

    Quote Originally Posted by SpanishInkwehsitor View Post
    I think it would be asking for more toxicity just to cater to vets that want all their roulettes to be fast and easy or new players to stop and enjoy the dungeons, both of which seem to be extreme outliers already.
    The whole point is to put a little daylight between the two ends of the spectrum, I think that would reduce toxicity rather than increase it.

    Quote Originally Posted by TaleraRistain View Post
    Pretty much defeats having a Duty Finder if it's going to be cut up into different queues. Party Finder exists if someone wants to set the parameters of their run.
    It wouldn't be a different queue, it would be the same one just one that puts some emphasis on skill level while matching players.

    Quote Originally Posted by SturmChurro View Post
    Yeah, this part I should have mentioned for actually being bad for the game. Queue times would increase, especially during content lulls. In a perfect world players at the lower end would be encouraged to play at a higher level, and higher level players would get swift queues, and clears. Unfortunately, neither would happen - at least not consistently on a mass level. Yeah, what would it be based on in the first place? This is a pretty lofty system, and I doubt it would (or could) even be implemented well.
    Without a doubt this is possible, queue times could increase but the strength of the SBMM can easily be tightened or relaxed. The statistics used for determining skill are obviously a big debate, it doesn't have to be too complicated though. Consider players who have cleared current savage as high tier, players yet to complete ARR MSQ low tier, something like that.

    Quote Originally Posted by hydralus View Post
    It would be amusing to see what would happen when groups filled with no DPS healers who still manage to let tanks die, single-pull tanks who can't hold aggro and use no mitigation, and no-AoE DPS who do less damage than a decent healer all start playing exclusively with one another.
    I'm sure they will clear dungeons just fine, just not at a pace that many veterans would be happy with. Under the current system though you could land in a party with 3 of those anyway. Then it's up to you to carry.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,013
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Artemiz View Post
    Not anymore they aren't, the controversy in other games is its use in casual content, it's done to make new player experiences more rewarding. I think my impression of the game, playing with all the other noobs during 2.0, would be more rewarding than getting dragged through 95% of content by players who have done it 500 times.
    This, for pretty much any MMO I've played. It's more fun to be forced to learn things with other people who have yet to learn them than have the content speedrun outside your control (and therefore often your ability to learn from) or face exasperation from veteran players because their daily content cycle still forces them through the same content you're moving up through for the first time.
    (1)

  7. #7
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,606
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Artemiz View Post
    I was talking to new players a couple of days ago
    So, there's no going back to most people being newbs except at new expansion release. The unfortunate part of joining any online game late in its life is that you are forced to learn things faster and differently than those who played it before you.

    Roulettes require duty completion prior to roulette participation, so no one in a roulette is ever fully a newb. Except for in 50/60/70 possibly, due to skip potions. Not sure on that, honestly, as I haven't skipped an alt to use.

    Two problems with the, "simple" metric you suggest.
    1) Savage doesn't release immediately, and wouldn't be in play.
    2) Many high end players don't take roulettes seriously at all, and some even game the system by being lackadaisical auto attacking and nothing else the whole time kinds of people. Basically there's no way SBMM can account for human engagement with PvE. It would drive down roulette participation.

    I think you misunderstand the 3200 page thread related to Duty Finder. That thread could more or less be retitled as, "Human Nature." Many of the players complained about within it aren't even newbies. They're vets themselves that are basically shitposting by running duties inefficiently for fun or botching mechanics for fun to see other players die. There are players that do this too, all of the time.

    Like sure, there's complaints about newbies too, but it is not newbcentric.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  8. #8
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Meh. DF instances lack the kind of teeth that requires MMR. I can't really think of many instances in the que where you carry that much weight due to low skilled players, and wall to wall pulling is already capped out by blocking you with.. walls. Every 5 feet.

    No one is paying attention in duties anyway (my friends and I will vote kick each other for funzies whenever we get a CT raid. Goes through every time), so just engage that duty function on the sam who has been staring at a wall for 5 minutes. I'll kick the Cure 1 mage. I'll kick the tank that doesn't use mitigation. All after asking them to adjust all of these things, mind. That's what the kick function is for.

    I also don't think having to spend even 20 extra minutes in a dungeon due to a less skilled and lower geared player is hindering. That is just what it is playing an MMO with linear progression: You're going to encounter people better and worse than you all the time.

    People are free to take their static into their daily roulettes for an optimal experience. If they want to solo que their game with everyone in attendance matching their own standard, well, there are plenty of single player RPGs for them.
    (0)

  9. #9
    Player
    Vesemir's Avatar
    Join Date
    Mar 2019
    Posts
    5
    Character
    Hen Ichaer
    World
    Diabolos
    Main Class
    Scholar Lv 80
    I understand the concept, but... why? Duty finder was specifically designed to connect players with different level of skill. I personally enjoy guiding less experienced players, and most of the peeps I've met were the same. If there is someone new or a first timer, I usually ask the tank to slow down a bit. This was never a problem. Not to mention a similar tool is already implemented in the game, party finder should be good enough for that purpose.
    (4)

  10. #10
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Just don't give unsolicited advice. Kick or leave, if you feel it's necessary, I say.

    Quote Originally Posted by Artemiz View Post
    Without a doubt this is possible, queue times could increase but the strength of the SBMM can easily be tightened or relaxed. The statistics used for determining skill are obviously a big debate, it doesn't have to be too complicated though. Consider players who have cleared current savage as high tier, players yet to complete ARR MSQ low tier, something like that.
    Frankly, matchmaking wouldn't even work in general PvE content in the first place, there are just too many variables, and it'd be overall detrimental. I do not see this as the answer. It barely works in PvP games, granted one problem with those are players actually trying to game the system, like with new accounts, or throwing matches, to get into the lower end.
    (0)
    Last edited by SturmChurro; 07-20-2021 at 10:40 PM.
    WHM | RDM | DNC

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