SE wants veterans and good players to "teach" (or even carry) others players
thats why u get bribed with tomes , +1 chance for the book , materia (adv in need) and while Duty roulettes exist on the 1 place...
SE wants veterans and good players to "teach" (or even carry) others players
thats why u get bribed with tomes , +1 chance for the book , materia (adv in need) and while Duty roulettes exist on the 1 place...
That's what PF is for: So people can be more selective about their parties if they really need to.
As designed, it takes more effort to exclude people. And the game gives more rewards for mingling and helping newbies (hence the Roulette bonuses).

I think it would be asking for more toxicity just to cater to vets that want all their roulettes to be fast and easy or new players to stop and enjoy the dungeons, both of which seem to be extreme outliers already.


PF already allows a way to do this and bad runs are really rare in the first place. I'd rather SE spend time on replacing level sync with some kind of damage sync to make roulettes more interesting.




Would be great for players actually putting in a slight bit of effort. Unfortunately, many players don't actually want to play the game, and want others to play it for them. Players are the lower end would then have trouble clearing content, and would probably be bad for the game overall - in terms of player retention. I don't think this is the answer for this.
Last edited by SturmChurro; 07-20-2021 at 10:41 AM.
WHM | RDM | DNC





Pretty much defeats having a Duty Finder if it's going to be cut up into different queues. Party Finder exists if someone wants to set the parameters of their run.
As to the helping people conversation, I've helped people now for 7 years in the game and haven't spent a second in jail and rarely get flack back. Presentation IS important. In text, tone is conveyed through word and punctuation choice. And people don't respond well to just being told what to do. It only takes a moment to ask someone if they want assistance. And it takes nothing to remain positive and encouraging even if people are messing up.


Sure. That way all the whiners and moaners who complain about the bads and randoms ruining their use of the random party finder could do their runs without having anyone else ruin their experience.
Wait? What? They already have the tools to be able to do just that?
And the percentage of actually terrible players trying to leech off of others is actually nearly non-existent anyway? Yeah, don't bother trying to tell them that, they saw a thread about it happening on reddit once which proves that everyone else is terrible.


I swear I see more hand wringing in this game about "vets" having to play with us filthy casuals than I have in any other MMORPG I've played.... And I've played quite a few.
It seems to me like this game being very dance like causes this rift. Either you have seen the various mechanics this game throws at you and can play with your UI turned off, in which case you know the moves or...you don't know the moves. It has a higher skill floor than most other games and a lower ceiling so you end up with one crowd who feels the game is way too easy and another crowd that finds it frustrating.
IDK where I'm going with this just...the topic of vets and casuals always comes up. It always makes me feel a little self conscious and sad.




The intention is... understandable. Not something that I would object.
But splitting DF further, I don't know. Sounds counter productive? We do have PF for that after all.


The entire business model is to attract new players and to ensure they can get through content as painlessly as possibly so that, ultimately, they enjoy the game enough to pay the bills.
To the devs, the more people diverted from that “help new players loop”, the worse. Thats why we have Khloe’s book, and to a lesser extent, why the story progression will very likely include clearing more and more older content like Crystal tower or even possibly Binding Coil.
So, while it’s not a bad idea and it should certainly be encouraged to find groups that best for your play style.. I just don’t see the devs making a system that will do more than they currently offer.
It would make more sense if the game was actually more challenging than it is…but for whatever reason, the devs have decided that the difficulty in general of the game should be very easy. Like, does anyone remember early days Titan/Ifrit and Garuda? Those were basically DPS/Healer/Tank check-gates.
..there was even a time the only way to do Titan HM was to wear +Vit accessories on every party member. Those days are gone, I think. We’re talking like Darklight armor era.
Last edited by kaynide; 07-20-2021 at 12:58 PM.
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