Yeah, here's an up close video I recorded. Sword gets slammed into the ground, it's just normally difficult to see because of the shields spinning around the PLD, and the blue wings.




Yeah, here's an up close video I recorded. Sword gets slammed into the ground, it's just normally difficult to see because of the shields spinning around the PLD, and the blue wings.



The issue is that Passage of Arms has a movement lock that requires the PLD to stay in place or the action is cancelled. This works with the animation because the player is stationary and therefore so is the sword stuck in the ground.Yeah, here's an up close video I recorded. Sword gets slammed into the ground, it's just normally difficult to see because of the shields spinning around the PLD, and the blue wings.
With an attack such as the WAR one from the benchmark, they are almost guaranteed to not have a movement lock and so if the axe was stuck into the ground it would be moving along with the player, since character animations are centered on the character animation skeleton, which would make it look as if the axe in the ground was sliding along with the WAR during the punching part of the animation. The devs are pretty careful to avoid such situations of animations looking goofy during regular use, so I am doubtful they would be okay with it. If they were to go the route of adding something into the animation to show the axe leaving the WAR's hands and then returning, it would likely be something that would look less goofy when the player moves around such as something like the axe is thrown up into the air and then caught after throwing the punches.

Not to sound mean but if you want some DBZ punching, monk is there, don’t ignore monke.
A jab is fine, but if this will be part of the main rotation it will be indeed weird. Why jab when you can slice with a huge axe?
I agree with OP the idea itself does feel a bit off for the axewielding warrior

I think the new WAR ability looks cool.
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."
--an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

As a WAR main I don’t really mind the new animation. I kind of enjoy it when my character punches things... it fits the personality I imagine she’d have.![]()




I think this is likely going to be an Upheaval trait, upgrading it to whatever this is called. Lariat perhaps?
But I don't like how the weapon just vanishes, I'd rather see my axe spinning around with me or something.
http://king.canadane.com


Certainly seems like an aoe upheaval or just straight upheaval upgrade, only issue I have with it is that it seems like a rather long animation.


doesn't matter since all ogcds animations get clipped by other ogcd and gcd animations, assuming this is an upheaval upgrade. I'm gonna wait till the skill showcase for the full context though personally this still looks a bit better than inner chaos golf swings, even with the odd axe disappearing and reappearing. A good compromise would just have the axe sheathe on your back similar to BRD's when they use Peloton but imo its not a big deal. Just looks odd in a game where half the time you are sliding across the arena like your are on ice.


He's just spinning in a circle...that's rather uninspired. I agree with you.Found this:
https://i.imgur.com/nySGF2H.mp4
Seriously, it just hocus pocus' its weapon away starts punching then abra cadabras it back into its hands.
Nothing about that animation says it's a warrior, it has a gigantic axe but instead starts whaling.
I hate it.
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