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  1. #1
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kalaam View Post
    Question: Does Passage of Arms makes the PLD stab his sword into the ground like in the benchmark ? 'cause that does make it look very cool, but I think I remember it not being the case in game.
    My point being it's kind of the same situation.
    Yeah, here's an up close video I recorded. Sword gets slammed into the ground, it's just normally difficult to see because of the shields spinning around the PLD, and the blue wings.
    (0)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Beddict View Post
    Yeah, here's an up close video I recorded. Sword gets slammed into the ground, it's just normally difficult to see because of the shields spinning around the PLD, and the blue wings.
    The issue is that Passage of Arms has a movement lock that requires the PLD to stay in place or the action is cancelled. This works with the animation because the player is stationary and therefore so is the sword stuck in the ground.
    With an attack such as the WAR one from the benchmark, they are almost guaranteed to not have a movement lock and so if the axe was stuck into the ground it would be moving along with the player, since character animations are centered on the character animation skeleton, which would make it look as if the axe in the ground was sliding along with the WAR during the punching part of the animation. The devs are pretty careful to avoid such situations of animations looking goofy during regular use, so I am doubtful they would be okay with it. If they were to go the route of adding something into the animation to show the axe leaving the WAR's hands and then returning, it would likely be something that would look less goofy when the player moves around such as something like the axe is thrown up into the air and then caught after throwing the punches.
    (0)

  3. #3
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Not to sound mean but if you want some DBZ punching, monk is there, don’t ignore monke.
    A jab is fine, but if this will be part of the main rotation it will be indeed weird. Why jab when you can slice with a huge axe?

    I agree with OP the idea itself does feel a bit off for the axewielding warrior
    (2)

  4. #4
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    I think the new WAR ability looks cool.
    (1)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  5. #5
    Player
    Barwara's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    159
    Character
    Barvara Theseafarer
    World
    Zodiark
    Main Class
    Warrior Lv 100
    As a WAR main I don’t really mind the new animation. I kind of enjoy it when my character punches things... it fits the personality I imagine she’d have.
    (0)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,565
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I think this is likely going to be an Upheaval trait, upgrading it to whatever this is called. Lariat perhaps?
    But I don't like how the weapon just vanishes, I'd rather see my axe spinning around with me or something.
    (0)

    http://king.canadane.com

  7. #7
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,242
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Certainly seems like an aoe upheaval or just straight upheaval upgrade, only issue I have with it is that it seems like a rather long animation.
    (0)

  8. #8
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    doesn't matter since all ogcds animations get clipped by other ogcd and gcd animations, assuming this is an upheaval upgrade. I'm gonna wait till the skill showcase for the full context though personally this still looks a bit better than inner chaos golf swings, even with the odd axe disappearing and reappearing. A good compromise would just have the axe sheathe on your back similar to BRD's when they use Peloton but imo its not a big deal. Just looks odd in a game where half the time you are sliding across the arena like your are on ice.
    (0)

  9. #9
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Aluja89 View Post
    Found this:
    https://i.imgur.com/nySGF2H.mp4

    Seriously, it just hocus pocus' its weapon away starts punching then abra cadabras it back into its hands.

    Nothing about that animation says it's a warrior, it has a gigantic axe but instead starts whaling.

    I hate it.
    He's just spinning in a circle...that's rather uninspired. I agree with you.
    (3)

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