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  1. #1
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50

    Alpha Layering no longer appears to be working correctly..

    This issue cropped up in a patch, although I'm afraid I don't know which one exactly.. For some reason when two alpha-mapped textures are layered on top of one another, something weird happens and they kind of cancel one another out - or rather only one of the two textures is ever being rendered at least.

    Here's an example of what I mean.. I'll use a pair of glasses to demonstrate, as that's the easiest way to show you what's wrong.

    This is how my character used to look ingame:
    http://i650.photobucket.com/albums/u...9-08-14-09.png

    And this is how he looks now:
    http://i650.photobucket.com/albums/u...3-17-51-00.png

    You'll note that originally you could see the bangs of his hair hanging over his glasses, whereas now.. The lenses of his glasses appear to literally skewer off his hair at the frames edge. It's very odd looking.. Downright bizarre honestly, and it makes glasses look rather unattractive on anyone with longer hair.

    This issue isn't just isolated to glasses though:
    http://i650.photobucket.com/albums/u...3-23-50-97.png

    If you look here, you'll notice a weird fuzziness effect around the edges of her bangs, which blurs out her eyebrow behind them.. Furthermore the alpha of her hair somehow "clips" into her eyelashes, leaving a kind of hole there.. The hair hanging down the side of her face also looks a little weird too..

    I at first thought this might be a driver issue that cropped up recently with nVidia, but I've confirmed it happens to a friend of mine on older drivers, and have in fact downgraded my drivers in an attempt to resolve this.. Nothing seems to work.


    My Specs for Reference~

    CPU: Intel Core i7 950
    RAM: 8GB DDR3
    GPU: nVidia Geforce GTX 465
    GPU Driver: Official 267.24
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  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    2
    I am the person that helped Krisan test this bug. My driver version is 260.99 and my specs are nearly identical to his.
    (0)

  3. #3
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    I have the same issue on my machine, and I am using an ATI Radeon 5770 with Catalyst version 11.2 (latest AMD driver version as of this post). If it helps, I'm also running an AMD Phenom II x4 965, and 4GB DDR3RAM.
    (0)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  4. #4
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    I've noticed this as well. Where my hair meets my eyebrows, there's some sort of "padding" that doesn't let them touch.

    Another strange thing I've noticed is a series of white opaque dots forming a horizontal oval around my character's head. At first I thought I was going crazy, but other people in my linkshell have noticed the same thing. It can be a bit hard to see, but face a dark wall, move the camera a bit and you'll see what I'm talking about.
    (0)

  5. #5
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    I have a sneaking suspicion this snuck its way into the game after they implemented headgear display toggling.. I may be wrong though, as there was a fairly lengthy period where I simply wasn't playing the game much at all, and when I was playing I may have just simply not noticed this. Anyone have any idea when exactly this first appeared?
    (0)

  6. #6
    Moderator Xophious's Avatar
    Join Date
    Feb 2011
    Posts
    351
    Hey all!

    Thank you for taking the time to give us the details of the issue! We will be forwarding the concern so it can be investigated, to try and get it resolved. If any updates come up while it is being looked into, it will be posted within the forum. Thanks again!
    (0)