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  1. #1
    Player
    BungleBear's Avatar
    Join Date
    Jul 2021
    Posts
    42
    Character
    Feli Cific
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by CaesarCV View Post
    SQUENIX has seemingly assumed so far that Healers don't have to DPS in content, so it's unlikely that they plan around their damage output as a primary balancing measure.
    SE clearly cares about balancing healer rDPS. This is why Malefic has lower potency than Glare. SE also made job changes during Shadowbringers to achieve better healer rDPS balance. And I doubt they assume that healers don't have to DPS, because they released content that cannot be cleared without healer DPS.
    (3)

  2. #2
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by BungleBear View Post
    SE clearly cares about balancing healer rDPS. This is why Malefic has lower potency than Glare. SE also made job changes during Shadowbringers to achieve better healer rDPS balance. And I doubt they assume that healers don't have to DPS, because they released content that cannot be cleared without healer DPS.
    To be exact, I think only part of SE cares about healer DPS, and that's the parts designing the raids. Whereas while they do have at least a bit of input in job design, the ones doing that part clearly thinks that the best way to equalize the three healers was to simply take away their offensive kit.

    That said, I hope that all three healers get a decent amount of utility if SE won't give us proper and interesting DPS kits. Utility can be fun to play with too. Despite how underwhelming AST's cards are when it comes to their effect, actually playing them is still kinda fun. Just not as fun as it used to be when you had to think about not only shuffling, but converting.
    (4)

  3. #3
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dearche View Post
    To be exact, I think only part of SE cares about healer DPS, and that's the parts designing the raids. Whereas while they do have at least a bit of input in job design, the ones doing that part clearly thinks that the best way to equalize the three healers was to simply take away their offensive kit.

    That said, I hope that all three healers get a decent amount of utility if SE won't give us proper and interesting DPS kits. Utility can be fun to play with too. Despite how underwhelming AST's cards are when it comes to their effect, actually playing them is still kinda fun. Just not as fun as it used to be when you had to think about not only shuffling, but converting.
    Yes aka the stormblood cards so much to do then and more solutions vs dry shadow bringer lame redraw or minor only come to think of it i totally forget that undraw exist. I do not ever use it since all of shadow bringers.
    (0)

  4. #4
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by IceBlueNinja View Post
    Yes aka the stormblood cards so much to do then and more solutions vs dry shadow bringer lame redraw or minor only come to think of it i totally forget that undraw exist. I do not ever use it since all of shadow bringers.
    There was no point the moment they separated draw and play. It's a legacy skill that for some reason SE decided to keep in, even though it no longer served a purpose.

    MNK at least has the excuse that their rework was mid-expac, so the changes were pretty rushed. But AST was a full expac change, yet somehow this oversight was allowed through. It's depressing how little SE looks at the healers. Sometimes I prefer that they just eliminate the role and make all healers into support style DPS or something.

    When 90% of our heals are just AOE heals to cover for manditory raid-wide damage, it makes me wonder why we even bother with this farce. Spot healing is way more interesting, even if it's to keep that DPS who keeps standing in the red alive. At least it's more than just hitting one button at a regular interval like our DPS rotation.
    (0)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dearche View Post
    When 90% of our heals are just AOE heals to cover for manditory raid-wide damage, it makes me wonder why we even bother with this farce. Spot healing is way more interesting, even if it's to keep that DPS who keeps standing in the red alive. At least it's more than just hitting one button at a regular interval like our DPS rotation.
    Sounds like we need a return of Alexander style raids, where nobody was safe, and anybody could suddenly get a random prey or mechanic on them that healers had to quickly heal them through lest they die.

    Example of a possible future mechanic, a single target Akh Morn style multi hit blast that stays on the random target, cannot be "splash mitigated" by others standing on them, and can only really be survived by healers quickly healing them through the hits.
    (3)

  6. #6
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Sounds like we need a return of Alexander style raids, where nobody was safe, and anybody could suddenly get a random prey or mechanic on them that healers had to quickly heal them through lest they die.

    Example of a possible future mechanic, a single target Akh Morn style multi hit blast that stays on the random target, cannot be "splash mitigated" by others standing on them, and can only really be survived by healers quickly healing them through the hits.
    To be honest, I do much prefer this sort of stuff.

    Single target damage, maybe with a transferable tether or pillars that only show up one or two at a time but quite often, would make healing much more interesting. It would also make us use our GCD heals as well, even SCH. If this is combined with a better MP management system, like if the basic heal GCD gives us MP rather than relying on a regenerating CD or two, we would actually be playing as real healers doing rapid triage near constantly, not some AOE heal bot that spends most of our time hitting one damage spell.
    (5)