Quote Originally Posted by Brandedblade View Post
My thought it this. I do not consider juggling 5 different timers to be a decent way of creating flow, its needlessly complicated. I would rather see the design of a class be an ebb and flow type of thing. Like for scholar. I find the thought of juggling 5-6 dots needlessly complicated when you could create a more interesting gameplay loop in fewer buttons. I'd rather focus on creating something like that then cry about the good old days. I personally would rather see 1-2 dots with the dots feeding into something rewarding when you maintain them, like a more robust version of the fae guage system where you create a loop between your healing and dps, with measures in place to lean more towards one end without completely screwing over the other.
I agree that noninteractive dots aren't the way to go. They're not great design if you don't do anything with them. But at the same time, I'd take even boring noninteractive dots over what's possibly the worst design they've come up with yet: casting one single spell a bajillion times over and over again.