Quote Originally Posted by Aurida View Post
Yeah it's a long overdue change. Maybe not ACTUALLY making it all all-job equippable, since that confuses the leveling process of gearing a lot, but a common suggestion and indeed the way that FF11 did it is that if you have a job that can equip a piece of gear, then you were fully free to use that as 'glamour' in that game on any job you like.

Anyone with a Dragoon at 80 should freely be able to glamour any piece of Dragoon equipment in the game (sans weapon obviously) to any other class at their leisure, and so on and so forth for every job.
Not a bad idea to have it locked behind your lvl but I was saying have it be behind craft and make is a lvl 1 item like the sky pirate gear but to have the ability to craft it obviously you would need the lvl corresponding to the gears actual lvl

My reasoning is that it gives crafters a lot to do not saying they don't have a lot just more freedom during each lvl, as well as pull some more people into it to chase glam ever more, and it wouldn't force devs to make new models just adjust stats and turn it into a new item same look

Quote Originally Posted by Jojoya View Post
If you're referring to role gear, I'm on board with the idea. There's already a significant amount of overlap in armor design for the role sets, not to mention the more generic glamours that you mention.

If you're referring to artifact gear, I disagree. Each class/job should have something unique to its identity.
See I knew this would pop up with the whole artifact gear but I couldn't post fast enough to end it.

No I have some sense here. I think artifact gear and weapons are the definition of a class and they are just for that class and should stay that way. Plus if they did this idea in a metaphoric sort of speak, it would make achieving them all the more special.
So no I don't want artifact gear to be in that category, this was for more of the dungeon, raid, and crafting gear group. Things that unique should stay that way.