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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BungleBear View Post
    Why is the comparison unfair? The point is that the contribution that a job's DPS rotation makes to a player's level of engagement is minor in comparison with that made by difficulty of content. I'm only speaking from personal experience here. Perhaps others have had different experiences. But if someone told me that they found playing DNC in a dungeon even remotely as engaging as playing WHM in an ultimate, I would be very surprised.
    If they changed Red Mage's mana building phase to Jolt Jolt Jolt Jolt Jolt Jolt Jolt Jolt Jolt Jolt Jolt Jolt Jolt in Endwalker, I would likely drop it like a bad habit. Even if the potency were equivalent, or I were taking it into TEA.

    it's not the variety of buttons that matter, it's whether or not you're making choices about them.
    I agree! At the same time, perhaps it's my lack of imagination, I struggle to think of the amount of choice available in a rotation that involves, 30 second DOT refresh aside, a single button that you press over and over and over and over and over and over and over again. Healers don't need more buttons just for the sake of having more buttons to press. They need more buttons because there's nowhere to go from pressing one. Button.
    (7)
    Last edited by Semirhage; 08-01-2021 at 02:46 AM.

  2. #2
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    It’s kind of hilarious healer mains always have to argue with people who don’t even main a healer about making the job more engaging. I myself hope that SCH can get DOT back and WHM get water and aero skills added. The only reason why healers are in this mess is because WHM was the weakest of three healers and all SE needed to do was revamp WHM and continue AST and SCH down the paths they were headed. Even on Twitter I have to keep arguing with people who justify healers being this way by saying it’s ‘optional’ for healers to be fun. The colorful words I have to stop myself from saying to these people is getting harder to do lol.
    (2)

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Shields are almost never required. If they did a change where no direct heals were attached it basically wouldn't change anything.
    (0)

  4. #4
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EaMett View Post
    Shields are almost never required. If they did a change where no direct heals were attached it basically wouldn't change anything.
    It would require them to pump up the damage everybody takes to where they need to be topped off or shielded to survive. But because they're afraid of upsetting the casual players (who they made a lot of the changes in ShB for), that's very unlikely. Which is a shame because I miss the heartpounding action that was HW healing. Remember the dangerous heavy pulls in Neverreap that required the full party to be good in order to avoid wipes? I miss those days so much, everything hit like a truck, tanks had to constantly rotate CDs, and DPSing as a healer was something you couldn't do that often and was basically your reward for good healing.
    (0)

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