I thought about this, but made me think whether or not the developers would be okay with CNJ being the only healer option pre 30.This is unnecessary. Scholar is already effectively a classless job in its mechanical implementation (just look at their Actions window). It just needs a final separation from Arcanist. Require ACN30 to unlock it, have new scholars start at SCH30, level SCH separately from ACN/SMN, and grandfather everyone in with their initial SCH level matching their ACN level.
This of course would do nothing to address SMN's Physick being useless once they move to INT-specific gear; but it's nonetheless a change that would be very easy for the devs to make without unnecessarily introducing a new class.
They still are the only healer job pre-30. To unlock SCH, you have to be a lv 30 ACN (and ACN is still a DPS job with some small healing utility at low levels)



Enough people think having a unique "job specific currency" and "job specific super saiyan mode" makes the DPS feel distinct within their role, so they're not going to miss having more utilities.
Besides this game has been designing its high-end content with a very DPS tunnel vision, which discourages players from desiring anything that isn't adding more raw dps gain for them.
Oh, I see... It's been literally years since I started using ACN as dps and somehow I had the impression that it could queue as healer pre-30.




That's the reason why CNJ gets a mount at level 30 - to encourage people to level the class this far and fill the low level queues. However, with leveling and mentor roulette this is a non issue anyway.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

I definitely agree that the game has a severe lack of utilities.
It doesnt allow you to approach of situations in a different way, for example all dungeons are just boring tank and spank, due to the way our toolkits work we dont need to think or figure out cool ways to deal with an encounter, the answer is always DPS

I feel like this should be apparent since the game is about 4/8/24 person teams. Specifically working in unison to complete a goal usually unobtainable alone.
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