That was a very long post, so forgive me if I'm summing it up improperly, but... through all that it doesn't sound like you're contesting the notion that a game using the trinity isn't an inherently bad thing.
It sounds like you're primarily asserting that the trinity so solidly separating each role generally leads to less "complex" role expression in gameplay, and this is bad.
You draw a direct link between "complexity" and "good" with statements like this:
Outside of the fact that I find trinity = simpler expression is more of a game by game thing and not something that can generally be regarded as true or false, you present less complex expression as a negative. However, along with Payadopa's notion that trinity = a bad sign, I'm also not sure that less complex role expression is an inherently bad thing.
You bring up emnity as an example, however the forums aren't even of one mind on wether or not enmity getting simplified for Shadow Bringers was good/bad or done well/poorly. I, for one, think dealing with enmity is one of the less interesting things a boss can ask you to focus on, and am happy it's been streamlines and 5.x boss design has emphasized other things.
You like complexity. That's ok. I can enjoy it too.. But less complex = less good is too broad and sweeping a notion for me.
Also, is the conversation supposed to be about the trinity then?
Because I'm still reasonably sure that for the person I was responding to the trinity wasn't actually the core of their grievances.
If this is gonna be about the trinity, instead of focusing on wether such a trinity good or bad, or wether any individual prefers a trinity or not, I think the more valuable (and relevant) conversation would be: does FF14 use the trinity well?
(I'm sorry if it seems like I'm just being contrarian tonight)
But as an aside, to cut back to your statement I quoted earlier
What games were these if you don't mind my asking~



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