Quote Originally Posted by Ralph2449 View Post
I was more thinking utility that can be beneficial to you and less buffing others.
For some examples:
-Having a strong heal cd that 30% +16% hot can help if there's some big burst and healer is unable to heal everyone fast enough so you survive because of your heal cd instead of depending completely on a healer aka another person, and I know melee get second wind but the heal feels kinda small compared to almost half your health heal.
-If you ever have trouble with mobs or pulled two much being able to cc one, mass root or mass slow can be extremely useful for kiting until cds come back up
-If you happen to be fighting a mob that has some type of enrage/buff you could dispel while soloing places like bozja or potd
-And in group utility like that is always useful, tank pulled 2 much and cant handle? A mass root/slow can give them enough time to survive, healer used their dispel already you can use yours etc, all these are very different than just being a bottom buffer so they feel more impactful cuz you are making a difference at that moment.
If you're talking about open world mobs, etc., the answer is Level Up Your Chocobo Companion.
You can get a nice regen and periodic heals from Chocobo as Healer.
You can get a nice tank to draw aggro from Chocobo as Tank.
You can get assistance taking down group mobs from Chocobo as DPS.

With enrage, you either beat the timer or you don't. Imagine the power of a job if it had the ability to reset or delay the enrage timer in a boss fight. Now imagine not being able to use that power if you can do so in non-group content.

All of the 'roots' that various DPS have are nullified by AoE attacks -- and with mobs of attackers, you should be using them constantly.

As an aside, Bard has 'roots', 'slows' and 'dispel', as well as buffs -- all at the cost of some of the lowest DPS of any job.