Quote Originally Posted by Burningskull View Post
I would say it's because it's not needed. Sure the devs could design fights around stuff like that but things like that just tend to be mostly annoying upon repeated runs of something. Which MMOs rely on their players having to run the same stuff repeatedly. In Coil 5 there was a add spawn that would knock DPS into the wall. You had to stun or heavy it and focus it down which just prolongs the fight cause the DPS aren't focusing the main boss and instead having to deal with an add.
I am not sure how that makes sense, mechanics are created to be annoying and an obstacle, if you remove anykind of mechanic because it is "annoying" you might as well demand you stand still and dps and never have to move cuz doing mechanics or moving and losing uptime is "annoying" O_o


Quote Originally Posted by Fellgon View Post
Im sure that square knows wich skill players make less use, and change game based in those istatistics.
I mean you could make the same argument for WoW, if half the dps players never use their dispel abilities even though it can benefit them then should they remove an entire mechanic from the game because of that?