Quote Originally Posted by Burningskull View Post
I would say it's because it's not needed. Sure the devs could design fights around stuff like that but things like that just tend to be mostly annoying upon repeated runs of something. Which MMOs rely on their players having to run the same stuff repeatedly. In Coil 5 there was a add spawn that would knock DPS into the wall. You had to stun or heavy it and focus it down which just prolongs the fight cause the DPS aren't focusing the main boss and instead having to deal with an add.
Typical MMO argument. Run something 1.000.000 times and then complain it's boring so it gets streamlined so the next 1.000.000 runs are faster. Logic.