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  1. #6
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mithina View Post
    While something like a 5 minute invulnerability shield would be nice, it would instead create another problem for prime time current expansion S ranks and that is zone congestion. I'm assuming zones are still hard capped at 300 players total. A number of ShB S ranks during peak times have gotten extremely close or have hit that cap numerous times throughout Shadowbringers, especially when there was actually ample time for relays to go out in-game. A shield like that would cause the zone to hit congestion more often, and that's on top of the hunt population already increasing. And do we really need that many players at a single hunt?
    Then the easiest solution would be to not put the invuln shield on the newest ranks, or lower it to at least 30 seconds so people who are spawning other side of the map can get there. I suppose that I had gotten ahead of myself and was thinking of hunt QoL changes and less about the zone congestion.

    The servers are all individually bursting anyways with the influx of players, removing cross-world won't make the servers uncongested. Heck, even before cross-world I remember times when zones would get congested from S Ranks on Balmung. I've even seen trains that are mid-patch, mostly home world players and reaching the triple digits. And now every server has significantly higher populations. There isn't a single change they can make to make it uncongested at this point besides raising the player cap on zones.

    Quote Originally Posted by Jojoya View Post

    A 5 minute invuln window isn't going to change anything. People are still going to complain they're missing out.

    Players were never intended to be able to get to every kill. That's what a part of the community keeps failing to understand. If SE wanted the entire community to be able to get to the kills, the system would have been designed differently.

    Keep in mind that what we're experiencing now is not going to be what we're experiencing with Endwalker hunts when Endwalker releases. There won't huge numbers of players at level cap for several weeks. The gear most players have will be the equivalent of the Ronkan gear at the start of Shadowbringer instead of far more powerful end of expansion end game gear. Things will be dying more slowly.
    As a spawner/scouter, I have no sympathy for people who show up several minutes late and complain early pulling. This simply isn't about that. As the player base grows, mobs get weaker and weaker, more items are moved to be bought with exclusively hunt tokens (such as old glams), and the pool of older S Ranks/A Ranks that basically don't exist anymore because they are perma-dead grows, it becomes more and more apparent the hunt system needs to be readdressed.

    5 min was a lot, I admit, but I was just shooting numbers. But there should be something to allow spawners to get their own kill... you know... since they were the ones who did the work. Right now, all the hunt does is reward cheaters with their radar bots and leechers.

    I'm all for FATE ilvl syncing on them, or moving them into treasure map like spawns that 8-man parties can tackle like many others suggest.
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    Last edited by Tsumdere; 07-20-2021 at 05:04 PM.