Quote Originally Posted by Commander_Justitia View Post
Hunting system has a few bottlenecks that are not pleasant to experience - worldserver queues, zone limit of 300 players?, then teleporting into the next area only to potentially hit the zone limit again... And you often wont even see the hunt mob or any mechanics with that many people.

If they would change who is allowed to the hunt it would better. Atm the majority of people probably never spawned or hunted a mob themselves, it is a passive participation activity. If people had to group up and do certain activities to spawn the hunt for their group or alliance and only they could attack it then... it sounds a bit more fun to me. But the spawn conditions would have to change and made easier, the mobs wouldn't be on a global servertimer but people would have a personal timer for them, so they can only get rewards from a certain S mob every 3-4 days (in accordance to current spawn rates, but the mob could be spawned plenty by other grps who meet the conditions). It would reduce the server hopping because you already have a cooldown on a certain target. It is way more casual than tryharding a difficult condition for days.

But I expect we just get 3 or more ID's for every map, instead of a change to the hunt system. It is way less troublesome for devs.
If they'd be fine with limiting the appeal of hunts, sure. Personally I wouldn't mind, I'm of the mentality that accessibility doesn't mean everyone is entitled to the same rewards regardless of effort they put onto it, and that there should be content that requires more dedication than others.

But I don't know what SE wants. I say this because what you're proposing would certainly filter out a lot of people due the effort required versus reward. Specially the ludicrous achievement reward.