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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by iAxX23 View Post
    Those hunt trains get announced 30 minutes an hour in advance in those discords. You'll have triple or quadruple that amount of people doing hunt trains.
    Maybe on your data center's Discords. Not on Crystal. We only relay when the train is ready to start and give people about 4-5 minutes to arrive before first pull. We've got one world that runs trains on a set schedule; the other worlds run whenever someone feels like doing it (assuming the marks are up).

    It's unlikely that data center travel will have much impact on trains considering how frequently trains can be run (only once every 6 hours per world assuming there has been no free hunting happening in the meantime). Running to another data center for a train will likely mean you're missing out on the train that's happening on your own data center. Why would you bother going to another data center in that case?

    It will have even less impact on S ranks. By the time you log out, select the data center, wait for your information to get transferred, log back in and get to the location, it will be dead.

    Quote Originally Posted by Liam_Harper View Post
    The idea that Hunts are intended to be occasionally found and killed by small 4-8 man parties or the handful of players in the zone at the time is a myth conjured by the playerbase. They are a community activity and have always been designed as such. It's not the players fault that we've just become way better at it than expected.
    Rank As were definitely intended to be done by small groups. A skilled tank has been capable of soloing them all along (though you need Nari at certain spawn points to solo).

    It's the S that are intended for larger groups.

    The achievements were there for those chose to make hunting their primary end game and had lots of time to do it. Players were getting them even before trains became popular. Trains have only made it easier to get those achievements and cross world trains have made it even more so.

    Quote Originally Posted by ReynTime View Post
    Hahahahahahaha!!

    Listen, do you know how long the world visit queues were going last night on Aether?

    10+ mins. And I was told that was considered fast currently. Some people had 40min queues.
    Exactly. Hard enough when you're just trying to use world visit. Not going to happen via data center travel.

    A 5 minute invuln window isn't going to change anything. People are still going to complain they're missing out.

    Players were never intended to be able to get to every kill. That's what a part of the community keeps failing to understand. If SE wanted the entire community to be able to get to the kills, the system would have been designed differently.

    Keep in mind that what we're experiencing now is not going to be what we're experiencing with Endwalker hunts when Endwalker releases. There won't huge numbers of players at level cap for several weeks. The gear most players have will be the equivalent of the Ronkan gear at the start of Shadowbringer instead of far more powerful end of expansion end game gear. Things will be dying more slowly.
    (2)
    Last edited by Jojoya; 07-19-2021 at 01:29 PM.

  2. #2
    Player
    owopeachy's Avatar
    Join Date
    May 2020
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Peachy Chychy
    World
    Lich
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jojoya View Post
    A 5 minute invuln window isn't going to change anything. People are still going to complain they're missing out.

    Players were never intended to be able to get to every kill. That's what a part of the community keeps failing to understand. If SE wanted the entire community to be able to get to the kills, the system would have been designed differently.
    Thank you. There will ALWAYS be that one guy who appears 10 minutes after the mark dies and shouts lfg, then shouts "thanks for waiting :/" These are the people that make threads like this.

    The fun of hunts is the rush to arrive before it dies, they're notorious marks, meant to be rare and elusive, cross world hunts makes this even more apparent; i love the nuke trains that happen after patches with new mark currency items, and its SO nice to be able to easily cap weekly tomes in an hour with a couple of trains. They happen often enough that you never ave to wait too long for another one. Imagine you miss your world's train, and then have to wait another 6 hours (!) to do it again? Removing cross world hunts is going to cause even more complaints than we have now, simply because hunts will be a lot more scarce
    (5)

  3. #3
    Player
    Mithina's Avatar
    Join Date
    Jun 2020
    Posts
    11
    Character
    Mithina Azeenai
    World
    Behemoth
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by owopeachy View Post
    Thank you. There will ALWAYS be that one guy who appears 10 minutes after the mark dies and shouts lfg, then shouts "thanks for waiting :/" These are the people that make threads like this.

    The fun of hunts is the rush to arrive before it dies, they're notorious marks, meant to be rare and elusive, cross world hunts makes this even more apparent; i love the nuke trains that happen after patches with new mark currency items, and its SO nice to be able to easily cap weekly tomes in an hour with a couple of trains. They happen often enough that you never ave to wait too long for another one. Imagine you miss your world's train, and then have to wait another 6 hours (!) to do it again? Removing cross world hunts is going to cause even more complaints than we have now, simply because hunts will be a lot more scarce
    To be fair it's not black and white and about completely stopping people from complaining or getting triggered as obviously that is impossible, it's instead like most things about the "degree". The greater an overpopulation problem there is, the greater the degree of complaining and drama you will see. That is the way it's always been with hunts. The more you let the population problem grow, the worse it is going to get.

    If someone knows there is an invulnerability shield and they still miss out, then that would obviously be far less triggering for said person because they can more easily tell that they were just late to the party. It's also again worth mentioning that a number of the people constantly making it to S ranks right now are the ones benefitting from botting software, which again make the people who are not cheating more triggered. (and often causes a number of them to start using it too, making the problem worse)

    But again like I said a 5 minute invulnerability shield would just create another problem and that is zone congestion. Each day now on Behemoth we are getting 200+ players in the zone for at least one thing. Yesterday we had 200+ players (player search was maxed out) in the area for the South Shroud S rank, and that was only with a dozen wanderers. Even without cross-world hunting an invulnerability shield would cause constant zone congestion.

    There are also ways to retain the rush and other feelings you speak of without cross world. For example nerf the health of the hunts (would make random call outs more common too which quite evidently a lot of people enjoy) and make the hunts respawn faster.
    (2)