Not a bad idea. Make them similar to maps where only your group can attack them.
Seriously this. Whoever thought of requiring thousands of A / S ranks for the achieve needs to get their head checked. Especially when the S ranks are on a timer.
Not a bad idea. Make them similar to maps where only your group can attack them.I still think hunts would've been better/more fun if they made hunts into a mini-scavaging game.
You pick up the bill from the board and depending on difficulty you can either do it solo, group of 4 or 8.
Then you head out to the zone your current hunt is located, then you need to search for a trail and from there follow it until you reach something like a nest or recent feeding area.
There you plant a trap and that will spawn the hunt.
This would ofc all be a personal/instanced fight only you and your party members can take part of.
B and A ranks would both be daily hunts while S ranks would be weekly.
This is something I've been thinking since Hunts were first introduced.
I know it won't change. I just think that this would've been better/more fun. personally at least.
Seriously this. Whoever thought of requiring thousands of A / S ranks for the achieve needs to get their head checked. Especially when the S ranks are on a timer.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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