Quote Originally Posted by Rokke View Post
hunts were not designed to be killed by trains fullstop.
Then why do achievements for thousands of A and S ranks exist? Especially before crossworld, the only realistic way to complete these was by linkshell, relay, trains, and hunt communities. Why do current content A and S ranks have so much health that at the start of the expansion you require at least 50+ people? Why does the SS rank involve 4 high-health adds that must be found and killed within a time limit?

The idea that Hunts are intended to be occasionally found and killed by small 4-8 man parties or the handful of players in the zone at the time is a myth conjured by the playerbase. They are a community activity and have always been designed as such. It's not the players fault that we've just become way better at it than expected.

Personally I'd be ok with cross-world losing Hunt access. Sure easy tomes feels nice, but it's made other sources of tomes almost irrelevant, trivialized the mount achievements, caused congestion issues, made combat materia worthless and killed that sense of server community. I'm not going to lose sleep over it if it stays the way it is, but I liked hunting a lot more before cross-world.