Quote Originally Posted by Jojoya View Post
Reprogramming hunts to be like FATEs in general has already gotten a firm "No". YoshiP said the amount of time it would take to reprogram hunts to act like FATEs is time they'd rather use to create new content.

Can they even program hunts to recognize a player as being cross world and ineligible to participate? Have no idea but I suspect it would still get the same response as the FATE idea. Too much time that would be better spent on other content.
As a software engineer, I try to be careful making assumptions about what other teams could do since I don't know how they have their databases or their code set up. But they must have some sort of "home server" trigger because they were able to implement it for the Firmament. Hunts wouldn't need to work entirely like FATEs. Just use that trigger to determine who could hit them. And they do have some code that can determine who can hit a FATE target because they use that to not allow you to hit them if you aren't level synced. Of course, the caveat is how the code is set up. But the pieces do seem to be there if they can make the code work with them.

In the long run, players from other servers aren't an enemy. A community doesn't benefit by trying to turn them into one.
Maybe players from other servers shouldn't try to turn themselves into the enemy? I've seen plenty of fights in shout chat when I'm out gathering where an off-server conductor attacks a group of folks who got people together to take on a Hunt target, because our targets were "reserved" by the train for later.

Yes, we had train issues before cross-world, but at least that was us fighting among ourselves on our server and we could pass the word around about people being jerks.