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  1. #11
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Neoyoshi View Post
    Also, I feel like something is being overlooked here; the overpopulation thing is a temporary issue, this happened at the beginning of Shadowbringers and we weathered it on Gilgamesh just fine, we made use of the instances on the new maps and did our train runs.

    It feels like the thread is asking for a permanent solution to a temporary problem.
    Hunt attendance is better described as an intermittent problem rather than temporary problem. It happens with every major patch release, not just an expansion launch. It's a prolonged problem at the moment because of the increased weekly cap on Revelation and the ability to use nuts to get Cryptlurker augmented. Those not doing Savage will be working quite a while to get all that gear before EW is released.

    There are also a lot of new players and many of them are joining the hunt community as they get to level cap. They're going to help keep hunts filled even as players who have been around most of the expansion start dropping out.

    Hate to say it but with no word of new servers for NA to thin out population per world, overpopulation may stop being intermittent and turn into a permanent problem.

    Quote Originally Posted by TaleraRistain View Post
    If it's possible to code it, they could treat it like FATEs you're too high for. You can't hit FATE targets until you level sync if you're over the level. So if they can code it so you can't hit Hunt targets unless you're from that server, they could still allow others to play with friends and experience the rest of the open world content together but put the power back into the server's hands on how they want to handle Hunts.
    Reprogramming hunts to be like FATEs in general has already gotten a firm "No". YoshiP said the amount of time it would take to reprogram hunts to act like FATEs is time they'd rather use to create new content.

    Can they even program hunts to recognize a player as being cross world and ineligible to participate? Have no idea but I suspect it would still get the same response as the FATE idea. Too much time that would be better spent on other content.

    To be honest, how hunts were handled was never in the server's hands in the first place. Any attempt by a faction on a server to enforce its adopted rules on players who didn't want to follow them would be flirting with ToS violations and account bans. I know players who got bans because they harassed other players for killing outside of trains or reset hunt marks after someone pulled earlier than the announced pull time.

    SE might have left it up to players to work out how they want to hunt, but they also left it open for everyone to do their own thing if that was what they preferred.

    In the long run, players from other servers aren't an enemy. A community doesn't benefit by trying to turn them into one.
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    Last edited by Jojoya; 07-18-2021 at 12:06 AM.