Quote Originally Posted by Tsumdere View Post
There is a lot of problems with the hunt which is why I have slowed down on my hunting of late, despite being one of the most active scouters.

However, I don't think that removing cross-world is the solution.

I think there are some good solutions as having the hunt master tell people if an S rank is able to be spawned, introducing a 5 min invuln window when an S rank/A rank first spawns to allow people to catch up (I cannot count how many S ranks I have personally spawned and missed because of leechers who wait and insta pull), and scaling health based on the last time it was killed (this would not PREVENT people from sniping, but discourage it).

None of these options would reduce the integrity of the hunt and still allow it to be more stable for a growing population and increasing game size. There is a lot of people who are very active in the hunt, spawning S ranks and scouting A ranks, but are completely missing out on things they WORKED for because some people think they are more entitled to than others.
I could spend all my leves on Lampalagua and leave the area to do Bone Crawler, have Lampalagua spawn and killed within 30 seconds before I can port back, and end up with nothing but a f**k you for my time.
While something like a 5 minute invulnerability shield would be nice, it would instead create another problem for prime time current expansion S ranks and that is zone congestion. I'm assuming zones are still hard capped at 300 players total. A number of ShB S ranks during peak times have gotten extremely close or have hit that cap numerous times throughout Shadowbringers, especially when there was actually ample time for relays to go out in-game. A shield like that would cause the zone to hit congestion more often, and that's on top of the hunt population already increasing. And do we really need that many players at a single hunt?