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  1. #1
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    I can't say what it's like on other data centers, but Primal hunt trains are pretty civil about waiting on people to load in. If you don't see BULLET TRAIN in the call, then you know there will be a 1-4 minute wait for changing zones just for those people.

    Actually, I'm very thankful for cross world hunt trains. I was not usually able to be online when Hyperion ran their hunts, but I can always make one when I want to due to cross-worlding. As for too many people, all I can really say is party up and go tank. Generating enmity for your team is so appreciated, and no one will care that you can't tank. You're not really tanking anyway.
    (0)

  2. #2
    Player
    iAxX23's Avatar
    Join Date
    Oct 2017
    Posts
    37
    Character
    Casey Mino
    World
    Omega
    Main Class
    Machinist Lv 90
    Remember we're getting Cross-Datacenter travel soon.

    Those hunt trains get announced 30 minutes an hour in advance in those discords. You'll have triple or quadruple that amount of people doing hunt trains.

    And I can't really think of a way to solve it.
    (4)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    From what they're saying about Data Center Travel is that you'd have to completely log out, choose the different data center, then log back in. By the time you do all that, the S rank will be dead. A Rank trains might be feasible but only if everyone waits for that action, and it would probably be too inconvenient to do.
    (3)

  4. #4
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Rokke View Post
    hunts were not designed to be killed by trains fullstop.
    I have to agree. I prefer a (however minor) challenge over this whole zero rush thing.
    Killing mobs within 5 seconds sucks all the fun out for me. Leave it to players to min-max the fun out of everything.
    (7)

  5. #5
    Player
    Justuas's Avatar
    Join Date
    Jul 2017
    Posts
    90
    Character
    Justuas Galka
    World
    Louisoix
    Main Class
    Marauder Lv 90
    It's not the fault of players that you have to kill thousands of S marks for mounts.
    (4)

  6. #6
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,350
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by iAxX23 View Post
    Remember we're getting Cross-Datacenter travel soon.

    Those hunt trains get announced 30 minutes an hour in advance in those discords. You'll have triple or quadruple that amount of people doing hunt trains.

    And I can't really think of a way to solve it.
    Not sure what DC you are on but on Aether, they don't. They are usually called 5-10 mins before they start, and most of the time they will delay if there's congestion, but that's it.

    Quote Originally Posted by Liam_Harper View Post
    Then why do achievements for thousands of A and S ranks exist? Especially before crossworld, the only realistic way to complete these was by linkshell, relay, trains, and hunt communities. Why do current content A and S ranks have so much health that at the start of the expansion you require at least 50+ people? Why does the SS rank involve 4 high-health adds that must be found and killed within a time limit?

    The idea that Hunts are intended to be occasionally found and killed by small 4-8 man parties or the handful of players in the zone at the time is a myth conjured by the playerbase. They are a community activity and have always been designed as such. It's not the players fault that we've just become way better at it than expected.

    Personally I'd be ok with cross-world losing Hunt access. Sure easy tomes feels nice, but it's made other sources of tomes almost irrelevant, trivialized the mount achievements, caused congestion issues, made combat materia worthless and killed that sense of server community. I'm not going to lose sleep over it if it stays the way it is, but I liked hunting a lot more before cross-world.
    Yeah, back when it was server only you STILL had to find out about the hunts through a hunt linkshell or a discord group. Only ones that were a few people were ARR/HW hunts in Stormblood. There's no way the Shadowbringers SS hunts were made for as few people as possible with the SS hunts. But it all feels like just a zergg fest now.
    (4)

  7. #7
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I still think hunts would've been better/more fun if they made hunts into a mini-scavaging game.
    You pick up the bill from the board and depending on difficulty you can either do it solo, group of 4 or 8.
    Then you head out to the zone your current hunt is located, then you need to search for a trail and from there follow it until you reach something like a nest or recent feeding area.
    There you plant a trap and that will spawn the hunt.
    This would ofc all be a personal/instanced fight only you and your party members can take part of.
    B and A ranks would both be daily hunts while S ranks would be weekly.

    This is something I've been thinking since Hunts were first introduced.
    I know it won't change. I just think that this would've been better/more fun. personally at least.
    (5)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Evergrey View Post
    I still think hunts would've been better/more fun if they made hunts into a mini-scavaging game.
    You pick up the bill from the board and depending on difficulty you can either do it solo, group of 4 or 8.
    Then you head out to the zone your current hunt is located, then you need to search for a trail and from there follow it until you reach something like a nest or recent feeding area.
    There you plant a trap and that will spawn the hunt.
    This would ofc all be a personal/instanced fight only you and your party members can take part of.
    B and A ranks would both be daily hunts while S ranks would be weekly.

    This is something I've been thinking since Hunts were first introduced.
    I know it won't change. I just think that this would've been better/more fun. personally at least.
    Not a bad idea. Make them similar to maps where only your group can attack them.

    Quote Originally Posted by Puremallace View Post
    Easiest way to solve the hunt train issue is reduce the grind itself. That seems pretty obvious to me.
    Seriously this. Whoever thought of requiring thousands of A / S ranks for the achieve needs to get their head checked. Especially when the S ranks are on a timer.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,929
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Nothing wrong with cross world hunts I use them all the time to cap my main and many alts on numerous data centers. I don't support this in the least.
    (2)

  10. #10
    Player
    Mithina's Avatar
    Join Date
    Jun 2020
    Posts
    11
    Character
    Mithina Azeenai
    World
    Behemoth
    Main Class
    Dragoon Lv 80
    By the way, I think it's too early to pass judgement on how fast/tedious data center transfer will be until we actually get to use it. It could be near just as fast as normal server transfer, or in some special cases even faster, or it could be significantly slower. It likely will be a bit slower and more tedious, but possibly not by as much as you might think.

    It could be the same as current server transfer really, with instead of teleporting to one of the three main city aetherytes, you instead use that time to log out. Unless you're aetheryte camping, in which case maybe the new way of hunt camping might become the login screen. As sad as that might sound lol, I'm sure some people will do that.

    Also, what if in-game transfer queues and login queues happen to be two separate things and don't happen to be shared? In which case if you're slow reacting to a call out, then logging out might even be faster.

    Maybe you will be able to select the server directly instead of it putting you on a random server on that data center.

    We will see soon enough how it all works though.
    (1)

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